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Celeritas Eos is a low fantasy-mature-horror-survival-RPG series for Neverwinter Nights.
Posted by KnightofEquulei on Mar 15th, 2013
So you may be curious as to what this article is doing on non-related mod pages. You might be reading this from the page of one of the modules I have just cancelled or you might simply be viewing this from the Celeritas Eos page. I'm just going to keep things short and sweet.
The Journey is cancelled. Some of you probably haven't even heard of this series but it was a short series I started years ago (I believe you can find the series on some sites like NWN vault where other people uploaded them to, however these are the early beta stages and as such I wouldn't recommend them as they are rather dull to play). So for those unacquainted with the series here's what they were:
Victory in War was supposed to release this week but I have since cancelled it. The only elements that were done well was the world exploration and design. There wasn't many dialogue options and quests were almost non-existent. The main features that really made the module were the main story, the vampire system and the open-world. The two later features made their way into Celeritas Eos. The decision to scrap this module rests mostly on that fact. While I'm sad to see the 24/7 NPC working schedule system go it didn't warrant a release for Kingdoms. The main story-line and world of Kingdoms at War will now be imported into Celeritas Eos - Equilibrium of the Night adding yet more hours of gameplay to the already existing vast content.
With The Saga you can see some of the influence on Celeritas Eos. Celeritas Eos is a story that plays out across the centuries through the eyes of different protagonists. While the system may be different (no immortals for example) the foundation is the same. However I couldn't just get rid of my vision of Uriel. Uriel was an ordinary man who had become the messiah unwillingly. The conclusion to his tale was meant to allow the player three paths:
His story and his character (at least my vision) was epic and I can't simply erase it. It's for this reason that the sequel to Equilibrium of the Night will feature a pre-defined character which will be inspired by Uriel. However the player is also free to play the sequel to EoTN as their own custom character but they will come from a similar background to Uriel. The Saga is dead but the legend lives on.
So what does this all mean? Equilibrium of the Night is *back* in development *again* but future entries in Celeritas Eos will release earlier because now I have no other modules to finish and can dedicate more time to future entries.
As for Crowley's Magnificent Adventure (another module which was the inspiration behind Celeritas Eos) that is on-hold. It's no longer in my development schedule (and hasn't been for months) and is being developed by another team member.
Development would be quicker on these modules if I had more experienced toolset users. So far we are a team of five. Three of us (me included) are working on our own projects right now (CMA was the main project which is simply being given the final touches). ShenraiIarnehs currently is only writing some scenarios, romances and characters for Celeritas Eos and Framinguru is more of "guest member" having his own developer group and separate module to work on while occasionally developing levels and quests for us.
So we're always open to welcoming more members. Celeritas Eos realistically only has me and Shen doing the developing really right now. I had not considered the scope of EoTN either. My madness drives ever onward me to create bigger and better (for better or worst) for what was originally meant to be a small module lasting four hours. So future entries will have to match up to EoTN not just in content but in features too. So yea this is a recruitment.
These are the type of people we need. So get off your asses! Lord Ivar of Epsilon wants you! Decline and he'll send Dr. Saul to administer some bad medicine to you and you don't want to mess with Dr. Saul when he's ticked off.