related scripts
sword_force_front.set
{blow
{tags "knife basic"} ; strikes types see at {strokes} in set\ability\melee.set
{distance far}
{self
{enable_items "type_95"}
{animation "fight_front_club_begin"}
}
{opponent
{orientation front}
{movement stand squat}
{knock_down_chance 0.7}
{damage 900 0.5}
}
{opponent
{orientation back}
{movement stand squat}
{knock_down_chance 1}
{damage 900 0.5}
}
}
melee.set
{melee
{level "lvl_1"
{agility 0.4}
{strokes "lvl_2 knife"}
}
{level "lvl_2"
{agility 0.6}
{strength 1.2}
{strokes "butt fist leg knife"}
{chance
{counter_attack 0.1}
{knockdown_blow 0.1}
}
}
{level "lvl_3"
{agility 0.8}
{strength 1.5}
{strokes "butt fist leg knife"}
{chance
{counter_attack 0.5}
{knockdown_blow 0.2}
}
}
{level "lvl_4"
{agility 1.0}
{strength 1.8}
{strokes "butt fist leg slope_size slop_down knife"}
{chance
{counter_attack 0.8}
{knockdown_blow 0.3}
}
}
}
Do you mean an improved melee system?
indeed...
There are a lot of zombie mod here, and I saw a lot of melee zombie, maybe we can find many information in them about melee.
hmm... at first I try to switch normal knifes to swords and add more strokes but the main part is the ai behaviour esp. reaction...
Very interesting user name.
Did you ever get anywhere with this specific project? Highly intrigued.