Garrysmod is a fun loving sex appea...I mean lovely appealing game with lots of humour and easily serverside modable. Sandbox of All Games. ^-^

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Here's the changelog: Reduced bandwidth overhead Fixed SQLite errors Changed how particles are loaded (modder friendlier) Fixed DModelPanel model color issues Fixed ents.FindInBox only returning half the entities Fixed ents.FindInSphere only returning half the entities Fixed cookies not restoring Added ply:SetStepSize( f ) Added ply:GetStepSize() Added ply:SetJumpPower( f ) Added ply:GetJumpPower()

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Here's the changelog:

Reduced bandwidth overhead
Fixed SQLite errors
Changed how particles are loaded (modder friendlier)
Fixed DModelPanel model color issues
Fixed ents.FindInBox only returning half the entities
Fixed ents.FindInSphere only returning half the entities
Fixed cookies not restoring
Added ply:SetStepSize( f )
Added ply:GetStepSize()
Added ply:SetJumpPower( f )
Added ply:GetJumpPower()

I changed quite a bit of the entity internals to reduce the bandwidth they use. This should go a long way to reducing the "Snapshot Overflow" problems.

GMod now loads all particles in the particles/ folder rather than following the manifest files. This should allow ya'll to make your own particle effects and use them in your SWEPs or something. The only problem here is that you'll need to restart to be able to use any particles downloaded from a server. That's something I'm going to have to look into solving.

The FindInBox/FindInSphere boxes should fix a problem with WireMod's "Target Finder" (and anything else that uses those functions).

The spawnmenu should now remember the size and layout of some of its components. This was broken in the last update (Did anyone even notice?).

Finally, I'd like to ask whether anyone has made a decent map for melonracer that I can use to replace the mr_test map. If so shoot me an email at garrynewman@gmail.com with a few screenshots.

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