Version 1 of Disquiet, a minimalistic sound-based horror game :) Runs on Linux and Windows machines (tested on Fedora 17 and Windows 7).
The size of the binaries is negligible compared to that of the sound files, so I've lumped both the Linux (64-bit) and Windows (32-bit) versions in together, along with the Windows DLLs. Linux users should be smart enough to install their own libraries ;)
I don't want to explain too much about the game: just play it and see. The music is my first ever MIDI track, but I'm still quite proud of it :)
Gave this a try. Here's your biggest problem: it's too easy. I started it, walked around for about a minute or so and got to the exit without ever coming close to the monster.
Most of the graphics look like placeholders so I won't complain about those. The audio environment was surprisingly lacking for a game that should be based heavily on audio cues.
Suggestions: make the monster more aggressive or even add more than one monster and maybe increase the speed of the player. That should increase the tension by a lot.
I'm a bit late to reply but wanted to say: I'm completely satisfied with how the project turned out and wouldn't change anything. There's a clear intention behind the decisions made, be they with regard to graphics, sound or gameplay. It's okay not to understand, not to be interested in or not to agree with this intention.