That's my clan, so if you are a fan or you have warhammer Dawn of War, dark crusade or soulstorm join!!
Its an addon which makes UA mod a bit more balanced and adds some tyranid art Installation : Just extract it and activate (UA: THBBalance) in Soulstorm game manager. If you have older version of this addon just delete old version and install new one .Works with UA version 1.82
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Art :
Most of tyranids buildings were changed to dow 2 models
Zoanthrope was changed to dow 2 model
Added some new icons
* Requisition research now costs more
* Reclamation pools cost more
* Tyrant guard cost is 320 now
* Genestealers are built slower
* Spinegaunts are less effective against morale
* Spinegaunts are built slower and cost 30 requistion
* Spinegaunts reinforcing much slower
* Hive tyrant restricted until Tier 2
* Lictor alpha is now available in Tier 0
* Lictor alpha and lictors are less effective against buildings and commanders but still able to kill
commanders very fast
* Tyrant guard is less effective against buildings
* First Carnifex is a bit more expensive and is build sloghtly slower
* Carnifex hive costs 400 requisition and build slower
* Spore chimney now costs 90 requisition
* Tier I cost increased to 300 requision
* Turret cost increased to 180 requision
* Biovores frag weapon restricted until tier 3 and nerfed a bit
* Biovores anti infantry weapon now is absolutely ineffective against buildings and vehicles
* Biovores anti infantry weapon is now much weaker
* Research that improves monsters health regeneration now doesnt affect tyrant guards
* Strongest(non relic) Carnifex are slightly less effective against commanders and vehicles
* Uberfex weapons are slightly weaker against commanders
* Nerfed hellfex and warrior venom cannons
* Swarmlord now costs 2300 requistion and 1000 power
* Zoanthrope cant attach to squads anymore because it couses invulnerabilty
* Swarmlord melee weapon now is weaker especially against commanders
* Lictor alpha now requires biomorph hive building
* Genestealers are less effective against buildings and vehicles
* Hierophant melee weapon is very uneffective against commanders
* Zoanthropes ranged weapon was nerfed slightly
* The more hive spires are built the slower reclamation pool builds
* Zoanthropes catalyst ability now lasts only 12 seconds and recharge time is global now
* Zoanthropes catalyst ability time require to recharge increased to 70 seconds
* Termagants and Hormagaunts cost less
* New units: Tervigon, Tyranofex
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* Heavy destroyers were nerfed
* Heavy destroyer boost research 2 was removed
* Anihilation barge is now tier 3 unit
* Anihilation barge is more powerful on everything( almost as strong as heavy destroyers was )
* Anihilation barge is slower now
* Anihilation barge jump ability was removed
* The more Anihilation barges are spawned the longer it will take to produce it
* Lord destroyer invisibility was removed
* Tomb spyders ranged weapon was slightly nerfed
* Tomb spyders ranged weapon range was slightly reduced
* Overcharged gauss weapon ability was removed
* Now sentry pylon turret will increase its time and cost by 250 power with each turret
* Wraith produce time will increase with each wraith you have
* Wraith is no longer able to jump
* Wraith ressurrection possibility is now 75%
* Second monolith(structure) cost increased to 400 power
* Energy core cost increased to 1500 power
* Plasma generator limit is 5
* Amplification generator limit is 12
* Pylon cost was reduced to 2800 power
* Heavy thermo plasma gen now costs 700 power
* Heavy thermo plasma gen now produce 40 power
* Global range gauss weapon research was removed
* Increased late tiers power income reseaches cost
* Immortal boost reseach slightly less improves immortals damage
* Immortals tesla carbine was slightly nerfed against vehicles
* Destroyers boost 2 research now doesnt improve their armor and hp
* Solar pulse ability recharge time increased from 150 to 200
* Doom scythe is removed because it had no purpose
* Anihilation barge is a bit less effective against vehicles
* Mobile obelisk is more powerful and costs more
* Necron lord was slightly nerfed and has less HP
* Most of necron squads reinforce much slower in combat
* Tier 0 turret is a bit cheaper now
* Attack scarabs now require amplification generator instead of summoning core
* Most of commanders abilities now cost power
* Shroud of antigravity ability was moved from destroyer lord to death lord
* Power researh 4 was removed
* Nightbringers phase shift ability was rebalanced
* Deceiver now cant make every unit useless by making their weapon damage 0. Instead he can reduce weapons max range, max morale and sight
* Energy beacon now only adds 100hp to Death lord so player wont be able to make him invincible anymore
* Pariahs( melee unit ) is available in tier II
* Pariahs boost research is restricted until tier III
* Resurrection ability in every squad was removed
* Doomsday monolith now cost 4000 power
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* Hellfire dreadnought missle launcher reload time increased
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* Defilers desecration weapon range was reduced from 160 to 100
* Defilers desecration weapon was slightly nerfed against vehicles and was very nerfed against relic vehicles, commanders, monsters, daemons and buildings
* Daemon prince sword damage against buildings was nerfed
* Eye of terror ability was removed from hq
* Daemon prince now have eye of terror abilty
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* Slugga boys are cheaper now
* Grot tank is slightly cheaper
* Killa can mega blasta gun was nerfed
* Increased grot gun carts speed so they will not seperate from grots in bigger map
* Gron gun cartsnow have infantry type armor
* Gun wagon zzzap gun is now stronger
* Lootas are cheaper now
* Lootas require 100 ork pop now
* Lootas ranged weapon dont have area of effect now
* Kustim stompa costs less
* Kustim stompas melee weapon is much more powerful
* Kustim stompa melee weapon was fixed so it wont be able to kill itself anymore
* Gargant and Great gargant titans now require capture relic point
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* Vindicare assasin is now limited to 1 unit
* Ogryns cost now 390 requisition
* Ogryns can add Priest as a leader now
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* Eye of madness building restricted until tier 1
* Turret shooting reload time was increased
* Turret range slightly reduced
* Nurglings are more expensive
* Nurglings max squad loadout is 13 now
* Shadow fiend now cant reinforce with yellow horrors
* Yellow horror is seperate unit now
* Yellow horror is bigger now
* Yellow horror is much weaker against vehicles and structures
* Maledictum building is built faster and has more hp
* Hell spawn now requires tier 3
Credits: Dark Prophecy mod, Ultimate Apocalypse mod, Crosslune addon
______If you think it can be more balanced tell me your opinion!______________________
Hey that's a neat looking preview image! I know it has pretty much nothing to do with the actual content but it's still work to put together, so kudos on that :)
Thanks :D
Version 23? oO
Does it tell something? :D I just give a number to this addon to seperate the old ones. And I think its much easier to understand 23 instead of 1.000.00.0000023 :D