The 6th gen is the 128-bit era, this is the time of the ps2, xbox, game cube and sega dreamcast, there was apperintly another console called the XaviXPort but i never heard of it. This era ended arounf 2005 when the xbox 360 came out.

Report article RSS Feed Media Release: Environmental #3

We're picking more media to show, and today is news-day(!)

Posted by 279BusDriver on Dec 1st, 2013

It's odd. You'd think after all this time of explaining, attempting to build bridges, conversations between the developers and trying our best to make the credits stand-out in news-articles or media releases, people would stop harshing this page due to the usage of user-submitted content.

It's also odd that this page remains at 240 (at the time of writing) subscribers, but 42, 000 views(!) That is an immense number; 40, 000, even looking through the watchers page, you'll see that 240 is much larger that how you'd assume! But, even with this said, we really don't know what the next move should be, we've tried releasing environmental media, the first time we did that; Yeah-sure, we got 62 watchers, but some real-un-helpful, negative comments. The second time being accused of stealing the map from another popular MOD, which was just, just something. - We've tried releasing sound-effect-design articles, which didn't go to-bad, but lost some novelty, then we attempted to fix-up the page with a developer voice-over by Michael Potok, explaining Maker's Lair and Wicked Evolving, just until we can deliver that in a better medium, of-course. 

All of these never really got us anywhere, sure we got watchers and views, but that's not what we're looking for. Comments or conversation is our great 'reward' from releases, and we've been lacking them since a few months after the page was designed. So, I guess it's time to kick-the-donkey, burn the hair and whack the metal, or what-ever they say in new-England now, as we release another set of environmental media.

Let's do that now;



Environments. The environments we're showing-off today have either a small amount of significance, or tons. The best way to explain them is through the DR note and a script preview.

We're going to need those now, or just go-in blind & dumb by scrolling down real-fast.

Script
DR note

Final (SET) Design:

Total (SET) Design Time: 1 Day
Total (CUT-SCENE) Design Time: 17 Days
Total Texture Design Time: 3 Days
Total Grass Shader Design Time: 16 Hours


Please, leave your thoughts, it only takes a moment and helps a great deal. Thank you.

Credits:
Written By: Callum Sharp
Environment Design By: Dexter Barule
Lead Texture Artist: Ralph Winsterd
Additional Sky Texture Artist: Jonathan Semphere

Special Thanks:
Directing Manager for Maker's Lair
Callum Sharp

Director Of Environment Design
Callum Sharp

Director Of Texture Design:
David Cale

Thanks to Team NoS for hosting. 

Post comment Comments
GamerDude27
GamerDude27 Dec 1 2013, 7:14am says:

That's some amazing mapping!

+4 votes     reply to comment
DragonNOR
DragonNOR Dec 1 2013, 4:38pm replied:

Thank you.

+3 votes     reply to comment
ThisIsGamer
ThisIsGamer Dec 1 2013, 7:19am says:

Absolutely amazing. I can't even imagine what this will be like when the full mod comes out!

+6 votes     reply to comment
DragonNOR
DragonNOR Dec 1 2013, 4:41pm replied:

We appreciate the kinds words.

+4 votes     reply to comment
Woozle
Woozle Dec 1 2013, 10:29am says:

Who do they pay to polish the floor once an hour? Very interesting design.

+6 votes     reply to comment
DragonNOR
DragonNOR Dec 1 2013, 4:42pm replied:

Haha, that got the writer laughing for a while!

+4 votes     reply to comment
Cristiano.b.
Cristiano.b. Dec 1 2013, 2:01pm says:

Seems great!Tracking!

+5 votes     reply to comment
DragonNOR
DragonNOR Dec 1 2013, 4:43pm replied:

Thanks, you won't be disappointed.

+4 votes     reply to comment
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