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A brand new update for an awesome game. Included: multi-peice support (100%), 8 characters and 3 maps, action markers and more!
Posted by Dman49 on Oct 1st, 2011
Hey HeroClixPSP followers, here's Update 5. I know its been over a month and I appologize. I have been very busy with my studies and non-PSP life :P I am still slowly working on the game even though I have not been getting too much progress. At the moment I am trying to impliment a vision based attacking system, which doesnt let you attack your apponent if they are behind a wall or cover. I have not been succesful yet, but I am making some progress.
I would first like to point out that you now can select what character you want to move on your turn, instead of having only one character have an action per turn.
I can also tell you that the multi-piece support is at 100% completion! You can now choose as many characters as you want to play on your team. I will however be limiting the ammount of characters you can choose, due to the size of the map. At the moment I have 8 characters fully coded, tested as text files and lua files (both have the same info format inside), as well as 3 finished maps.
-8 fully coded players
- 3 functional maps (and one I'm working on)
I am near completion with the action markers which get placed onto the character after it has taken an action. If you have made an action while you have one marker on you, you will take one "click" of damage. At the moment they do not cause damage on movement actions, only on attacking. After your next turn the markers get cleared.
-After an action markers are placed on your character
-The markers are cleared at the end of your next turn
That is everything I have worked on since the last update, so I hope you will stay with me here while I progress to a beta. I would just like to get the bugs out of the "field of vision" on attacking, as well as fixing the marker damage problem. Other than that I think I am very close to having an alpha/beta release.
Map Mechanics - 85%
Movement Phase - 99%
Attacking Phase - 85%
Character Visuals - 96%
Multiple Characters - 100%
Progress to an alpha/beta - 85%