Zombasite is a zombie apocalypse action RPG set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.

Post news Report RSS Zombasite patch 0.918 released

We have released the 0.918 patch for Zombasite. This patch makes monsters more unique, adds more ways to deal with NPCs, optimizes singleplayer and multiplayer better, and fixes a bunch of other minor issues.

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We have released the 0.918 patch for Zombasite. This patch replaces hunting timer with expedition points, adds adventure expedition, upgrades lots of skills, adds several new special rooms, and fixes a bunch of other minor issues.

Here's all of the changes for patch 0.918.

Zombasite

0.918

  • donating gold or food to NPC now has chance of making them not start any fights for 10 minutes
  • now NPC relations will drift back towards neutral if they haven't had any interactions in a while
  • can now gift gems, rings, necklaces, jewelry, and luxuries from one npc to another npc - changes relations & happiness
  • now player doesn't have to have quest to gather monster parts for quests
  • switched _freePackedDataObjects from linked list to a vector (test went from 88.7 to 101.8 fps) - should speed up server in multiplayer
  • added Ground Detail graphics option - if turned down can speed up fps especially dungeons/caves
  • set up data for Ground Detail option for dungeons and caves
  • changed light models default to 0.75
  • added Love Potions
  • zombie horrors now get 3 random skills instead of 2
  • doubled Orc Shaman Weakness skill debuff
  • Imp Spin Attack now does much more damage
  • Female Imps crossbow attack is now 33% faster (the projectile)
  • improved Naga Priest's heal spell
  • Hulk Stunning Hit now does more damage
  • Hulk now uses Quake Strike 25% more
  • Wisp buff now lasts twice as long
  • ghosts are now harder to hit
  • guardians now have more armor
  • guardians now get extra fire, lightning, poison, and cold resistances
  • doubled chance that Giant Spiders use web attack
  • doubled Saurian Mage strength buff
  • Stalkers use Gut attack more often now
  • changed stalker hunters attack time from 1.5 to 0.75
  • increased stalker hunter projectile speed from 450.0 to 600.0
  • Scorpion Sting now does damage along with the speed debuff
  • Scree/Zombie Scree Impale now does more damage, hits more often, and has longer range
  • made Changelings a little tougher
  • PlagueBringer Larva now do more damage
  • Dark Elf Warriors now have more armor
  • Dark Elf Warrior's Slice can now hit up to 3 enemies and has a longer range
  • increased Dark Elf Assassion chance to hit
  • increased Dark Elf Assassion Poison Stab damage
  • increased Dark Elf Dark Priest Unholy Bolt damage
  • Targ/Zombie Targ now do more damage when in Frenzy mode
  • Furies/Zombie Furies now have much higher fire resistance
  • Furies/Zombie Furies now have faster attacks
  • Skeleton Archers now fire faster
  • Zombie Spiders can now phase more but they now have to be farther away
  • Zombie Scavengers now have farther corpse sense, sprint to corpses, and can eat more corpses
  • made Zombie Hellhound flame more powerful
  • now Zombie Ragnars gain more health from eating corpses
  • Shadow/Zombie Shadow now has better life steal/mana burn
  • Zombie Scarabus now spawn Parasites a little faster
  • fixed a bug in alert faction skills
  • fixed some problems with Zombie Stalker Death Scream
  • Zombie Scorpion now has more health and armor
  • Zombie Imp Poisonous Gas damage now scales with level
  • increased Blink range (Horror, Zombie Horror, and Zombie Pixie Big Sister)
  • added Tail Slam to Zombie Naga bestiary text
  • increased Zombie Naga Tail Slam damage, chance to hit, and range
  • Zombie Hulk now has Stunning Hit and Quake Strike
  • fixed a bunch of monster follower stuff
  • now monster taunts debuff you defense, attack, and cast time
  • Zombie Shadow Scream is now a taunt
  • Ragnars are now much more likely to spawn in groups
  • Torva Shaman fire aura now gives better bonuses
  • Undead Herald call now buffs allies along with morale boost
  • Dark Elf Wizard and Fire Elemental fireballs now do radius damage
  • increased range for Fire Elemental and Zombie Imp passive damage attacks
  • Orc Caltrops now does damage when the victim moves
  • Torvas now use Power Attack much more often when victim has their back turned
  • now other clans gain xp faster
  • now clan members (yours and others) will wander around looking for enemies when clan is under attack
  • simplified recruit save/load stuff to fix some issues when recruits are lost
  • increased normal NPC happiness degradation
  • decreased NPC happiness increase from full ration
  • increased NPC happiness increase from living in a house
  • added Spy NPC skill - rogues, makes rumors & sabotaging cheaper
  • added Sage NPC skill - wizards & conjurors, makes identifying items cheaper (Tuidjy)
  • Quartermaster NPC skill now makes identifying items cheaper
  • fixed some recruit stuff not taking affect immediately
  • rescue/escort to renegade quest transitions now keep NPC name consistent (Crisses/Caal)
  • now alarms on traps will trigger any ambush traps in range
  • now a few enemies can send ambushes to you
  • alarms on traps can now trigger an ambush (without a nearby trap)
  • fixed Arcane Swarm sometimes targeting things the player isn't allowed to target
  • added X the Coward quest
  • added X the Ambush Master quest
  • entity movement should be a little smoother now (especially in multiplayer)
  • improved dazed, ice explosion, void shield, ice bolt, teleport, armor melt, ambush, shatter, and amorph split effects
  • fixed effects not drawing on bestiary screen
  • improved arcane blast, ghost death, ice explosion, arcane swarm, blinding flash, and infused energy effects
  • improved earthquake, temporal flux, and quake strike effects
  • improved Aura Of Dark Blessing, corpse explosion, and lure effects
  • fixed a problem in randomIntInRangeWeightedMiddle
  • changed Wisp buff attack color and add an effect while the buff lasts
  • stalker hunters no longer have daggers
  • changed PROTOCOL_VERSION to 39
  • can no longer distribute bags to town armory
  • improved clan recognition that they are being attacked
  • pets no longer count in Enemies Too Close calculations (ScrObot)
  • NPCs now use more idle animations
  • clan guards now ignore sighting enemies outside of clan level (Crisses)
  • now environment fires should spread a little better
  • when a NPC goes renegade in your town, the quest now has the correct location (Crisses)
  • clicking on a monster in another clan no longer brings up their town defenses UI (Roswitha/ScrObot)
  • improved expedition icons
  • rearranged clan screen to fit everything better
  • increased ambient fairy chances
  • fixed Saurian Mage skills text
  • added Quake Strike to Hulk's bestiary text
  • added to Ghost special abilities they can pass through objects
  • added bestiary text for Stalker Hunters
  • added Fire Resistance to Fury/Zombie Fury special attack text
  • fixed male and female zombie names in bestiary
  • added Zombie Parasite bestiary text
  • fixed missing translation BuyCovenentSpecialItemCantAfford (Caal)
  • fixed NpcStarved translation not working
  • reworded wishing well event text a little (Crisses)
Zombasite

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