We have released the 0.908 patch for Zombasite. This patch fixes the infinite raise bug/slowdowns, makes clans play nice more often with each other, adds a teleport stone, and fixes a bunch of other minor issues.
Here's all of the changes for patch 0.908.
0.908
- fixed some NPCs trying to raise skeletons and raising various other monsters instead and not having a cap on followers (should also fix some unexplained slow downs and some entities not spawning correctly issues)
- natural hate can now be negative (basically meaning it is possible 2 clans will naturally move towards friendship)
- added teleport stone
- fixed NPCs no longer doing activities (Tuidjy/Forevener)
- now get partial immunity for a few minutes from infection when cured (Dyskord)
- fixed raised monsters getting added to respawn list and being raised
- zombie horrors can no longer be raised from the dead
- can now stop adventures with monster clans (Dyskord)
- fixed not stopping adventure correctly when adventuring with 2 clans at once
- now make sure bombs don't leave level affected (jmhoffer)
- fixed unholy vitality requiring a shield (Tuidjy)
- added 5% damage inflation to Blight skill (Hobo Elf)
- added 5% damage inflation and increased per level damage for Insidious Poison (Oblivion)
- added 5% damage inflation to Viper Venom skill (Oblivion)
- added 5% damage inflation to Charged Strike skill (Oblivion)
- increased Shuriken damage mult from 0.05 to 0.1 (Oblivion)
- added 5% stat inflation to Gouge effect (Oblivion)
- added damage inflation to Gut, Caltrops, Smite, Lifeburn, Immolation, Arcane Drain, Poison Arrow, Nature's Revenge, Curse of Pain, Inferno, and Poison Ward
- added Evasion to Trickster
- added 4% stat inflation to Dodge and Evasion (Oblivion)
- added 4% stat inflation to Daze
- added 7.5% hate inflation to Jab and Sleight of Hand skills (Oblivion)
- Caltrops now lowers the target's attack also (Oblivion)
- added 5% stat inflation to Disarm Trap and Lock Pick (Oblivion)
- now Zombie Expert skill shows damage bonus
- now areas are more likely to have a connection to a normal area also if first connection is to a town
- fixed another way that a failed item repair could break the item (Tuidjy)
- decreased Charged Strike starting damage a little
- summons no longer get in the way of starting shared adventures (asaguda)
- added some randomness to death animations speed (ScrObot)
- now all sounds default to max of 3 started at once
- fixed Dark Templar and Reaper descriptions being too long
- now if no valid quest selected on clan solve quest screen, don't show solve button (ScrObot)
- now NPC equipment screen that is over NPC location screen shows highlight text correctly (ScrObot)
- now showentnums cheat shows numbers of entities out of sight
- fixed river noises
- after a raid, player is only teleported back to their clan area if they are still in the raid area
- fixed getting partially resurrected when dead and allocating an attribute point to vitality (Danith)
- fixed gate teleport effect
- switched order of highlighting stuff with menu/submenus
- highlight text of opening screen game no longer bleeds through pick character and pick specialty screens (ScrObot)
- no longer show friends gate location from their own gate list (ScrObot)
- moved item cursed icon from bottom left to bottom center (ScrObot)
- fixed other clans sometimes getting multiple raid gates
- improved multi-strike description (Throwback)
- fixed some death knight status effect names
- fixed Taaffeite spelling (ScrObot)