First thing to say – we’re in the Indie of the Year Top 100 now, so thanks to everyone who voted for us! We’re now targeting a Top 10 finish, so if you like what we’re doing with the project please vote for us here!
Back on topic. Yesterday marked the release of Xenonauts build V8.41. When finished, Build V8 is going to be our “Press Preview” build that we send to our press list as a first preview of the game, and therefore we’ve been working hard on the stability of the game and fixing bugs. Ironically the last few bugfixes have caused issues of their own, so I’ve held off posting this until we’ve dealt with them (we now have).
The major changes since Build V7.5 is that we’ve added the Main Menu background art (seen in this post), added the first hour or so of the Research tree and several researchable weapons to the game, then added Save / Load to the game and a crashed UFO to the combat map for the first time – but there are dozens of smaller improvements too. You can read more detail on what has changed on our website here: Xenonauts.com
We’re still working on adding extra usability functionality and fixing the remaining bugs in our build, but we’re nearly there. Expect weekly updates until we do! In the meantime, it’d really help us if people could report any bugs they encounter and give us feedback on what works and what doesn’t in our builds.
Build V9 will be following after we’ve got the bugs fixed and our media blitz done. That should be a lot more interesting – new weapons, new aliens and maybe even…jetpacks! Stay tuned – more details to follow...