Xenonauts is a PC strategy game due for release in 2013. It is a spiritual successor to the classic X-Com strategy games, putting the player in control of an organisation defending the world from an alien invasion. It is a grand strategy game that involves building and managing bases across the entire planet, controlling jet fighters and ground troops in battle against the alien forces, then researching captured extraterrestrial technology to unlock their secrets! Linux version uses WINE.

Report content RSS feed Three Builds to Beta!

A quick explanation of our (hopefully) short journey to beta!

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It’s been a while coming, but Xenonauts is now on the (short) road to beta! We unveiled our “Three Builds to Beta” plan on the forums a few weeks back, and have been working towards it ever since. In fact, we’ve been so bad at keeping this news feed updated that we’re almost halfway through this programme already – the second of the three builds is due out within the next two weeks!

The idea of the plan is to reach beta by 9th October – beta being a feature-complete state where the game could feasibly be released as a finished game. It won’t initially be a very good game, but we’ll be turning our attention from developing new features and content to bugfixing, polishing and balancing our existing content once we are there. From a pre-orderer point of view, the main improvement will be that we’ll stop cutting out all of the high-end tech and enemies. You’ll be able to play the game from start to finish with the full research tree and all the toys.

There are naturally some provisos – the game won’t be 100% finished in asset terms. As an example, not all the battlefield tiles will be finished in six weeks time, so there’ll be plenty of maps with low numbers of props or rendered 3D building tiles that have not yet recieved their final 2D paintover. There might be missing animations, or some missing sounds. But there shoud be plenty of major improvements over the current builds too - there should be a workable AI, for example, which is one of the major issues with the existing game. There will be more than two maps in the game, and all the tilesets should be present in some form too.

And for those who haven’t been following on the forums, the major additions in the last build (V13) were:
•Three day delay before puchased equipment / hired personnel arrive
•Bleeding wounds system for soldiers
•Buildings collapse if sufficient numbers of walls are shot out
•C4 charge and Flashbang added to the game
•Combat Shield code added
•Alien clips converted to Alenium after battle instead of sold
•New tilesets added to the game (though no maps for them yet)

The date of the 9th October has been chosen because it is the release date of the new Firaxis X-Com game. Not only will I be busy for a couple of days playing it after the 9th, it’ll cause anther surge of interest in our game (as X-Com will cause a surge of interest in the genre) so it makes sense for us to be looking our best when it does arrive.

Of course, there may be snags along the way and we can’t promise we’ll hit the deadlines (the rendering is looking a bit tight at the moment), but we’ve got something to aim for now and we’ll do our best!

Comments
Geff37
Geff37

Can't wait! Good luck guys!

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myxale
myxale

Great to hear from you guys!

Keep up the good work!

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Oathbroken
Oathbroken

Right on.

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Tyrranus
Tyrranus

nice additions :)

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shazzi2k
shazzi2k

"The date of the 9th October has been chosen because it is the release date of the new Firaxis X-Com game. Not only will I be busy for a couple of days playing it after the 9th, it’ll cause anther surge of interest in our game (as X-Com will cause a surge of interest in the genre) so it makes sense for us to be looking our best when it does arrive."

I can understand your reasoning for this however, it may provide a negative effect in a way of Firaxis hogging the limelight so to speak. They most likely have a much larger marketing budget than you guys and i feel that they will definitley see you as a direct competitor therefore a threat to their product.

However i wish you all the luck and i cannot wait to play the final product you and your team have done an excellent job and from what i have seen, read and heard from the new firaxis game yours seem to be a superior product and i will personally promote it as such. :)

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TelQuesiir
TelQuesiir

actually this game is getting plugged ALOT on the Firaxis forums.... any time somebody complains about something they wanted from the '94 x-com in the game that's not, they are directed to xenonauts. (how i found out about it). so like me there will be a lot of people who buy both for the different feels of each

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noahms456
noahms456

Godspeed, Good People of the Golden Hawk! And Mars and Bellona Keep You!

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CrysisGam3r
CrysisGam3r

As a 34yr old gamer now, I grew up raving about Xcom to me brother and friends (and anyone else who would listen). I have put my money and faith that you will do the great game justice. You are saying the rights things and walking the right path so I'm sure you are going to make it a success. I'm really pleased with the ground swell of community support for your project so far as the new remakes for some reason (maybe I'm going the way of the dinosaur) are just losing the essence of the great games of old. These games became classics for a reason, they need tweaking not whole sale gutting!
Looking very much forward to the finished product!
Thank you to your whole team for their tireless work, your awesome.

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ShadowFox4
ShadowFox4

awesome. Gonna love this game... hopefully.
Preordered the game bout half an hour ago too...

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MACBONE
MACBONE

You guys(gals) got a good thing going keep it comming, i want more.

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tykjen
tykjen

After the disappointing xcom 2012, I had to re-check the status on Xenonauts. Its time to re-download the alpha, and can't wait for the beta!

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Lexx2503
Lexx2503

Enjoyed talking to the devs of this at rezzed back in the summer. Bought premium alpha and looking forward to the beta!

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