Wonder. An 8 bit era RPG feel game. With new and unique gameplay mechanics. Wonder will provide tools to create custom worlds to play either in single player or multiplayer. Each world can be played in several single and multiplayer modes.

Post news Report RSS What's new on Alpha 2010.12.20?

Alpha 2010.12.20 is out and available. A new OpenGL based(SFML) rendered was added.

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Alpha 2010.12.20 is out and available here.
My notes about my progress are(Some are missing since I started taking them only on the 15th):

15.12.2010
- Spartanize client visuals.

16.12.2010 - No game work, had to do some "real work"
17.12.2010
- Start with canoe from config.txt
- Skip dialog with space, not while chatting.
- Update welcome message.

and until today (20.12.2010), I have been working on implementing SFML support.

SFML is a 2D media library based on OpenGL. So now you can use either DirectX
or OpenGL(SFML) for the rendering of the game. The reason I did this is because
there is no simple way for DirectX to support software rendering.
It will probably help in porting the game in the future(if I choose to do so).
Notice that on the 17th I have heard of SFML for the first time. 3 days later I already had my game render the graphics using SFML instead of DirectX(as an additional option). The reason I could implement the game to use SFML so quickly is because I made a good abstraction of the graphics.
I won't add details about it, because it's something more relevant to programmers, but if you want to ask me about it, I will be glad to get your PM.

Main menu in Alpha 2010.12.9

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