The Oil Blue is an indie action sim set in the near future where you explore the world's oceans in search of oil, landing on abandoned refinery islands and reclaiming them under the watchful eyes of a major energy company. Once you land on an island, you have a set amount of days and oil production targets to hit during your stay. Fire up those old drilling machines and start making oil underwater, watch the oil barrel market and sell at the highest price, repair machines and do it all within the time you’re given…or your employer, the United Oil of Oceania corp., will boot you off the island for a better crew. Sell more barrels to achieve higher ranks and perks, upgrade your machines, and conquer the ocean! See why About.com calls it "...a rich and rewarding experience that’s really unlike any game out there." and JayisGames.com says, "The Oil Blue looks great, plays great, and will suck you in for hours at a time."

I3lackI3eard says

6/10 - Agree (3) Disagree

A unique simulation of running an oil rig operation.

Pros:
A very unique game type.
You learn about something most of us have never done.
Various scenerios keep the game fresh.
Runs very well on Mid-range PC.

Cons:
Tutorial is a little to fast and doesn't hold your hand long enough
to understand everything.
Game starts out pretty difficult.
Not enough descriptive information to know how well your doing.
The clock is annoying. Game time is way to short espcially when you
are first learning the ropes.
Some ofthe machines have very complex sequences and no help once tutorial is done. So if you forget how to run a machine your not going to win.
Game takes several tries / failures before you can even produce decent output.

Notes:
I like the premise and the graphics of the game. I would like to see this game mature more. Maybe add a more comprehensive tutorial and go lighter on the diffuculty when you first start playing.
More explanation into how to effectivily plan your day so you can output decent oil supply.
Get rid of the clock and use a "turn-based" way of limiting player use per day. Clock does nothing but cause player to get paniced when they cant figure something out.