"Survivor: Forgotten World" is a First-Person-Survival RPG, set in 1983 and based on Unreal Engine 3. You need to eat, drink, sleep and fight, after your advent upon unknown land. Losing all your memory from your previous life does not help you either, so you have to craft, learn and remember old and new things all again. Things, you thought were not special to have.
Hello And Welcome back to S.U.R.V.I.V.O.R Today we have a discussion about the building aspect of the game and we wanna let the users they opinions
Posted by RagnarokSkyx on Oct 2nd, 2011
Hello And Welcome back!
It's been a while since our last update, but we have slowly been making progress.
Sadly, my computer holding the game content and source code had some troubles and as inaccessible, but most of the work has been recovered. I have since re-installed and should be back to modding as soon as I can re-install all the vital apps (3DS Max, UDK ect). Hopefully you'll bear with us briefly.
On the programming side I have been working on some of the game's features:
- Works quite well in multiplayer and once most of the issues are ironed out it should be ready to show.
On a different note, we'd like some feedback from the community. Obviously a main aspect of Survivor is building things, be it your shelter or tools. We have come up with two different approaches to building in Survivor:
- RTS Scheme
On pressing a definied button/key your view switches to a RTS-type camera and there you can freely move arround select the house or building you want and place it anywhere around the map. This is beneficial as it allows you to be more strategic as to where you place your shelter. The downside to it though, is that there isn't as much creativity as the next idea:
- Minecraft/Terraria Scheme
A lot of you may know about the games Minecraft and Terraria. These games allow you to place block down of various types (Wood, Stone, Dirt...) and create to your hearts content. We have been thinking of a similar system where you have to collect these resources and place them down as blocks in first-person.
Both sides have their advantages and disadvantages and we feel it's best left to the community to decide which they should have. Drop us a comment below voicing your vote, or maybe a system we haven't thought of yet! We'd love to hear it.
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