Not only have we been making progress on S.U.R.V.I.V.O.R, two talented developers have joined us to make this game bigger and better!
Eshton is a very talented 3D modeller who has worked with blender extensively, and we're glad to have him as part of the team. Eshton prides himself on high quantity, realistic models and will tweak at it until it's perfect.
Arvuti has joined us as a texture artist and is also very talented. His images are high quality and realistic, and compliment Eshton's models well. He may also do some animation somewhere down the line. Without him, we could not have reached this stage. Most of the textures on models you'll see is the work of his.
Joseluis:Also has Joined us as a Graphical Designer as example you can see the Rising Soul games and Survivor Logos and banner Hes a very talented member and we couldent ask anything more from him.
We have a small treat for you guys, were going to show you their work!
The texturing has been done by Artuvi And the 3D Modelling by Eshton
In other news, we have designed a new system for the way weapons are used and handled.
Its basic a custom Conditioning System. In the graphic below, it shows that the condition of your weapon is based around your skill level. Lets say the players crafting skill is 1. Once you craft your weapon the weapons durability its 100%. If your skill is 6, and you craft a new weapon it's durability will increase 5% + your crafting skill. This means your new weapon's condition is 120%
So when using a better or worse materials for crafting your weapons (Stone, Wood, etc) it will change the stats of your weapons. That's it for now, but stay tuned for the latest update.