Superstatic is a top-down shooter where you're given the ability to possess and control your enemies. Using "copies", you're able to perform a variety of skills including killing enemies within a certain radius, chaining kills together based on your current combo, teleporting to your copy's position and more.

Post news Report RSS Chapter 6: Snakes and Ladders

For the past two weeks we've been working on (mostly) backend things. We've been updating documentation, tweaking old code and optimising just about everything. For example, as of the latest build, chapter restarting should now be completely instant.

Posted by on

For the past two weeks we've been working on (mostly) backend things. We've been updating documentation, tweaking old code and optimising just about everything. For example, as of the latest build, chapter restarting should now be completely instant.

The last chapter we worked on was Chapter 3 and now that that's done we'll be moving forward again. Following on from Chapter 5, set in a police station, you'll be moving on to the headquarters of the company you believe are manufacturing Rhyphorm.

And last but not least:

What's that? A health bar? Yup. Chapter 6 will introduce the first "boss". Bosses in Superstatic have a lot more health, carry better weapons and best of all (essentially) cannot be punched. Currently, we're implementing a system to introduce bosses in a more meaningful way but for now bosses can be identified via the health bar above their heads. Next week we'll be going over a few more parts of this chapter.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: