Super Hematoma is a beat-em-up inspired retro multiplayer fighting game which will have you pitted against your friends (or random jerks from the "internet") in brutal street fights. Whether you decide to go it solo or with a group of friends, your Bruiser will be able to bash, bludgeon, and break your opponents using a variety of weapons or even your bare fists. With a variety of arenas and game play modes to choose from, you'll be knocking knuckles with the best of them for hours on end. This project, which is in early development, hopes to bring classic retro pixels and music into a modern multiplayer brawler setting. We're a small team of two independent developers that are working hard to bring something fresh to the table.

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Since I'm new here, rather than just diving in, I'll bring you a up-to-date on the project that we're working on! Matt and I started working on Super Hematoma in late 2012, and as we're first-timers to the world of game making, it's taking a little longer than we'd hoped. But we're happy with where we're at right now and hopefully will have a playable demo soon.

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Since Super Hematoma is new here, rather than just diving in, I'll bring you a up-to-date on the project that we're working on! Matt and I started working on Super Hematoma in late 2012, and as we're first-timers to the world of game making, it's taking a little longer than we'd hoped. But we're happy with where we're at right now and hopefully will have a playable demo soon.

We aim to:
*provide a sense of immersion by providing players the ability to tweak their Bruiser's appearance
*offer fun and varied environments to wage all-out fist fights in
*provide an aggressive arsenal of weaponry to wreak havoc with
*have multiple modes for scoring so that players can choose to play a more traditional last-man-standing contest, point based scoring, or even capture the flag match.

I'm about to start on the animation for the first Bruiser and have a first pass at the background for our first arena along with a chip-tune for the level. Matt's been making our game engine from scratch and is now at a point where he can have characters running and jumping around.

Check out our blog: Sprixelsoft.com where we've been making updates every Friday, or stay tuned here, where I'll try to bring y'all up to speed one day at a time. There are lots of gaming related articles that we post to our blog, however I'll keep the indiedb information to just stuff that is related to Super Hematoma.

Cheers!

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