Loosely based on the "Millenium" Star Trek DS9 novel series, the Fallen have you play as Worf, Kira, or Sisko as you search for the 3 Red Orbs of Jalbador through both space and time... Based on the Unreal Tournament engine, the game features 3rd person viewpoints with excellent graphics. The three playable characters each have different parts in the overall interlocking story. A must-have for any Trekker.
This is a modification to Major Kira's first two levels by Warp-10, making them harder than the original. It used to be on a now defunct website called startrek-gamers.com but no other mirrors existed... until now. The description contains the original ReadMe file with all details.
Ok, here it is.
Kira's first two level demo of the Crusaders levels of DS9 The Fallen. Now an adaption known as LETHALITY but still the beloved DS9 The Fallen. I have raised the ante to a difficulty level previously unknown to DS9 The Fallen hence the title LETHALITY.
To play LETHALITY you need the DS9 The Fallen game and patches.
The LETHALITY adaptain is freeware and is not valid for sale or trade. The modified levels cannot be reused for any reason or bundled with other software of similiar or different nature without permission. The unmodified aspects of the maps belong to their respective owners. If you want to do something you have the factory issue maps and the editor.
If you wish to provide LETHALITYDemo.zip some webspace you control so it can be downloaded that is OK.
All instructions are for DS9 The Fallen's default locations. If you did not install to the default locations then make the necessary adjustments.
Open
C:\Program Files\DS9TheFallen\maps\
Then click on the LETHALITYDemo.zip. Once open highlight wtitle.dsm, wM01_KiraL1A.dsm, wM01_Kiral1B.dsm and wcm_spacestation.dsm then drag them into
C:\Program Files\DS9TheFallen\maps\
and then close C:\Program Files\DS9TheFallen\maps\
Put this readme file in C:\Program Files\DS9TheFallen\system or delete it since you are trashing this .zip folder anyway.
Drag the blue LETHALITY shortcut to your desktop and you are finished. Drag the empty .zip file to the recycle bin with or without this readme file.
Fix #1: Invincible Fanatic #16 in M01_KiraL2.dsm. From what I can tell he came with and without the patch since he wasn't there from the disk I got around 2000 but he was there after the patch, or vice versa, but a disk I got several years later didn't have him without the patch. Very confusing since I need to check it out on that computer. Invincible Fanatic #16 has always been an enigma.
Fix #2. The invisible console that takes the engineering card in the room where Kira first comes up out of the water in M01_KiraL1B.dsm. A notice would appear on the right with or without the patch and request the engineering card but there's no console. I engaged it many times with the engineering card, it takes it, and whatever it does or doesn't do has no effect on anything in the game so I got rid of it.
To run this adaption properly you need to have your game settings adjusted to "high detail."
The cheats and QUICKSAVE work fine though advanced players shouldn't cheat.
There may be some minor visual anomalies but no seizes or crashes resulting from the changes made. At least not on this machine anyway and hopefully not yours either.
There is much work to do yet so the door is still open if anyone is interested.
Don't interrupt the beginning cut scene/movie that begins Kira's first level or all the goodies won't load. I cannot get the scenes yet where she is in the shuttle going to Bajor before her level starts because I don't see it as a map so I guessing it is created on the fly.
In the beginning cut scene/movie as Kira and Obanak stroll around the temple you will hear phaser fire coming from somewhere that isn't supposed to be present at that point but I can't locate its source so just ignore it. I lost a monk in the wall too but I haven't seen him or heard him say anything so he's just going to have to stay there. LOL!
The desktop shortcut only starts the beginning of LETHALITY so once you save the game the first time you can access where you left off by starting DS9 The Fallen normally and loading the saved game.
Currently LETHALITY saved games are titled "UNTITLED" with a time stamp. I don't have any particular plans yet on doing anything about that. There may or not be some personal confusion with any saved games you have that are titled "UNTITLED." There may or may not be a conflict with the highly improbable opportunity of saving in LETHALITY and it having the same time stamp as one of your possible "UNTITLED" saves. Even if by some extremely rare chance they did have the same time stamp the system may make them separate files according to the date. I don't think there will be any overwriting since I have never known DS9 The Fallen to overwrite saved games.
The only instance of file over writing is QUICKSAVE since I can QUICKSAVE (F6) all day long but yet there is only one quicksave.dsa when it's over. If you have a current QUICKAVE you want to keep, rename it or move it.
Check first to see if you have any "UNTITLED" that way you can make a folder for them in your saved games folder for the personal confusion aspect of it. This occurs in the game itself when you select to look at the list of saved games to choose from since "UNTITLED" is all that appears with the time but in the saved games folder the file names are for example: Untitled-108.dsa, Untitled-36.dsa. Looking at the files properties would give you an idea of which is which according to the date of creation unless you are doing both on the same day, IF, you have any saves at all titled "UNTITLED."
I have not known DS9 The Fallen or Convergence to save "UNTITLED" BUT, you may have something going on the side that currently does or did save as "UNTITLED."
To start the second time around quicker, I recommend that you do a manual save at the beginning of Kira's first level. At the end, as you will just be possessed to run through it again, LOL, you will be able to load your save when the user console appears.
Remember, this is for advanced players so there isn't any strategic or moral support. I have perceived the subtle hints over the years so you got what you asked for. Don't forget your tricorder.
Make sure your DS9 The Fallen disk is in the CD drive, click on the desktop shortcut and off you go.
WARP-10
Star Trek Deep Space Nine - The Fallen
Developed by: The Collective Studios.
Published by: Simon and Schuster Interactive.
Star Trek TM, (R) and (C) 2000 Paramount Pictures. All Rights Reserved. Star Trek and related elements are trademarks of Paramount Pictures. Unreal is a trademark of Epic Games, Inc. (c) 2000 Simon & Schuster Interactive. Published by Simon & Schuster Interactive, 1230 Avenue of the Americas, New York, NY 10020.
Unreal(R), UnrealEd(R) and The Unreal Engine are property of Epic Games, Raleigh, NC, USA
All other properties not specifically listed here are properties of their respective owners
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