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StarMade now comes with a new universe wide AI simulation system, new generated pirate space stations, and ruins on planets.

Posted by schema on Jun 17th, 2013

Hello and welcome to StarMade,

this update introduces the new universe wide AI simulation system, as well as new generated pirate space stations, and ruins on planets.

Before I talk about the new features, here is a great let's play to start you off:

AI Simulation

Despite spawning AI, the universe of StarMade still felt somewhat lifeless, especially in single player. While the AI was now a potent opponent, it lacked the ability to fly across the universe on its own. Also, multiplayer servers were cluttered with spawned ship files of enemies that were very rarely used.


After lots of hours of work, a new system has been implemented: AI Universe Simulation. This system is a new layer on top of the AI, that is already in place. It abstracts a ship to a name, and can move it across the universe whether it's currently loaded because a player is near, or only an entry in the database. The whole database migration from the beginning of the year was targeted to do exactly that as efficient as possible.
The system works in ticks and can handle thousands of ships at once.

One of the first example of this new system is that shooting a shop now actually has consequences. If a player repeatedly shoots a shop, the trading guild will send out a fleet against him.

Furthermore pirates now operate much more focused. They will randomly patrol the space, and try to raid enemy ships. They will also send out parties from their stations to nearby players, as long as that station is not destroyed. Patrolling pirates will avoid faction space stations, but pirate stations will still attack as long as they are not destroyed.


Not only the pirates but also the trading guild sends out ships across the universe (and those to NPC factions are just the beginning). If you are in the wrong place at the wrong time, you might get involved in a space battle between NPCs.

Pirate Space Stations

A whole new type of station has been added to spawn in the universe. Most parts of this new station is randomly generated, and it's planned to make it even more random.


One deciding feature of pirate stations is, that they use a new placement systems, that enables randomly generated structures to use advanced blocks like weapons or docking. The challenge was that, blocks had to be placed and connected either afterwards or right away to a controller block that may or may not have been placed yet.

Furthermore, the system is now able to spawn specific follow up structures, in this case, turrets.

This means a pirate base will spawn fully capable of defending itself. Also, as a bonus for defeating a pirate station, it has treasure inside.



The new system not only benefits the stations, but also any other structure. While this feature is just at the beginning, you can already find something mystical when you explore enough desert planets.

There are more exciting updates on the way,
Thanks for playing StarMade,
- schema

Post comment Comments
Clay_More Jun 18 2013 says:

wg will sue you if you use their ship designs in a non total warhammer 40k conversion.

you might want to overthink this before putting that awesome imperial ship ingame. :v

+3 votes     reply to comment
schema Author
schema Jun 18 2013 replied:

I don't even have the blueprints for this ship. This is the work of an anonymous player of /vg/.

+6 votes   reply to comment
jsalkevicius Jun 18 2013 says:

Pirate space station looks cool :)

+2 votes     reply to comment
BigD145 Jun 18 2013 says:

I can't even run the game more than once (run, quit, try to run again) before I get a fatal error trying to run single player. Yes, Java is updated.
"[Jun 18, 2013 11:05:17 AM] STDERR: [ERR] .\settings.cfg (Access is denied)"
Log sent.

This is in Windows 7, run as admin, and using "Take Ownership" on the entire game folder. Permissions should not be a problem.

+1 vote     reply to comment
schema Author
schema Jun 19 2013 replied:

Hmm, I never saw this bug. What path did you install the game in? Maybe check if the game has shut down properly (if there still is a javaw.exe running in the process manager).

I'll take a look at the log.

+1 vote   reply to comment
Guest May 9 2014 replied:

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aljoCS May 9 2014 replied:

Try moving the entire game folder (and launcher) to your desktop. You shouldn't even need to run as administrator (which probably wouldn't help anyways). More recently, large parts of the C drive deny access to applications, so the solution is usually to move it to the desktop. (Yeah, I know the desktop is in the C drive, technically. But just trust me :) I'm a fairly experienced programmer myself )

PS: I already posted this, but I was a guest so it made me wait. So I registered and reposted.

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