Coming Soon! We are launching Sminis the first Thursday after it gets approved by Apple, we are certainly still aiming for March 1st but some last minute improvements might push it back The Sminis are escaping! Through a freak accident an evil scientist’s littlest robot minions have been given free will and are now seeking freedom one Smini at a time. Help the Sminis navigate the evil scientist’s facilities without letting too many of them get crushed, sliced, destroyed by one of the evil scientist’s guardian robots or any of the obstacles standing in your way. Sminis is a timing and skill based game that pits you and your reflexes against carefully crafted levels full of obstacles and potential Smini destruction. Stylistic 3D environments using the Unreal Engine make each level a visual treat and allow for added depth and required strategy for each of Sminis levels. Get as many Sminis as you can to the exit on each stage to move forward and get the Sminis one step closer to freedo
We have finally gotten to the point where we can confidently give a target release date and... it's pretty soon.
Posted by AngryRockStudios on Feb 7th, 2012
OKAY! So, we are shooting for at the LATEST, March 1st. That means we are going to be working quite hard to get this thing finished up and published prior to that, sometime in the later two weeks of February, so that's about 2 weeks from now or so. We are very excited!
Also... We have posted another trailer video showing more of the game off, please take a look if you have the time and let us know what you think!
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maybe you should put some bloody fx when the player dies like when he got chopped squashed and all those things
@Kiurimaru We thought about that but decided in the end to keep it as lighthearted as we could with a character getting sawed in half or crushed. Little angel winged Smini ghosts fly up upon destruction but it can be hard to see on some hazards with them in the way, depends on where the Smini meets it's demise really.
Perhaps a crushed or sliced smini should be visible for a second? It does not by any means have to be brutal, but having the character model simply disappear immediately and the ghost model slowly appear and disappear is a bit odd to watch.
Completely agree with you. It's not visible in the trailer version because it was not yet implemented but in the upcoming one that effect will be there. We added breaking parts to each SMINI :D