Silent Hunter III features a fully dynamic campaign. Instead of giving the player a specific set of objectives for each mission, Silent Hunter III simply assigns the player a certain patrol grid, and appropriate naval traffic, such as convoys, destroyer escorts, and task forces are automatically generated by the simulation engine. How the mission proceeds and what targets are attacked is left totally up to the player. In addition to being a more accurate representation of WWII U-Boat warfare, the dynamic campaign significantly improves the game's replay value, as the campaign plays out differently each time.

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From Oh What A Lovely War! They Were Only Playing Leapfrog (Tune: 'John Brown's Body') One staff officer jumped right over another staff officer's back. And another staff officer jumped right over that other staff officer's back, A third staff officer jumped right over two other staff officers' backs, And a fourth staff officer jumped right over all the other staff officers' backs. They were only playing leapfrog, They were only playing leapfrog, They were only playing leapfrog, When one staff officer jumped right over another staff officer's back. They Were Only Playing Leapfrog (Tune: 'John Brown's Body') One staff officer jumped right over another staff officer's back. And another staff officer jumped right over that other staff officer's back, A third staff officer jumped right over two other staff officers' backs, And a fourth staff officer jumped right over all the other staff officers' backs. They were only playing leapfrog, They were only playing leapfrog, They were on

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They were only playing leapfrog!
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λpone
λpone - - 1,883 comments

this is not Silent Hunter...

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