Ritus is an online cooperative rpg. You and 4 of your friends take the roles of a knight, mystic, berserker, archer, and elementalist. Fight your way through enemies large and small, help villagers on quests, and unveil the story of Ritus.

Post news Report content RSS feed Different art direction and demo soon!

Over the past few weeks I've been quietly but frantically working on Ritus to prepare it for a rough prototype demo. I've been eschewing my normal Sunday posts and using that time to fix bugs and add features I want to have for the game. It seems to be paying off as a private demo for people who have contacted me is in the works for this weekend with a public candidate to release next week.

Posted by on

The visual style of levels in Ritus has changed DRASTICALLY from an admittedly subpar pixel art background to some rather stylistic 3D rendered backgrounds. This was a style I tried a few months ago but wasn't able to quite figure out blender at the time and had a lot more details to work out with the actual game.

User Posted Image
The new visual style is inspired by games that blend pixel art and 3D environments like Breath of Fire or Ragnarok Online

This new style gives a real level of depth to the quest zones and makes the characters pop out a great deal more. Initial opinions are very positive from the private testers and I quite enjoy this look as well so I'm hoping I can continue doing it for future levels.

User Posted Image
The berserker took a little too much aggro

With the addition of equipment stats, game balance that was previously pretty solid has taken a huge hit and feels very awkward at the moment. That's the purpose for the private tests this weekend, to iron out any server bugs we find and to rebalance the combat so that it feels right with the stat bonuses you receive from equipment.

User Posted Image
The main hub town is still a work in progress.

This prototype will be a very rough demo and will only feature one level (the Clock Tower), one boss fight, 4 basic quests, and just a few pieces of equipment. So don't get your hopes up for a fully developed game, this will be a rough, relatively content sparse, proof of concept for the cooperative combat elements in the game.

As always, contact me if you want to be a part of the private demo sessions.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Icon
Ritus
Platforms
Windows
Creator
crazyheckman
Engine
XNA
Contact
Send Message
Release date
Game watch
Start tracking
News
Browse
News
New
Post news
Share
Related Games
Ritus
Ritus Adventure
Related Engines
XNA
XNA Public Domain