In 1997 Quake II was released ending the Strogg's collective leader the Makron being killed. Quake III moves away from the Strogg, but the universe's worst cybernetic foes return in Quake IV, ready to be destroyed yet again by Earth's forces. Quake II left the Strogg home planet without its planetary defenses, leaving it open for your attack as part of Earth's new armada. You help deliver the final assault to the Strogg as Matthew Kane, member of an elite squad fighting along squadmates with vehicles and advanced weaponary. Quake IV is based on the Doom III engine, although it is apparent that Quake IV will be a superior modding platform thanks to iD and Raven's efforts in optimizing the netcode, adding vehicles, and general fixes made to the engine since Doom III's release.
Gametype Revolution for Quake 4 1.3. Quake 4 1.3 patch needed to be able to play this version. Release date: 8 august 2006
To be able to play GTR, you need GTR 0.17b, CCQ4 Pak01 and Quake 4 1.3 patch. Extract the GTR and CCQ4 files into the Quake4 directory (not into q4base).
CCQ4 can be downloaded HERE
The content of GTR 0.17b is:
all features of xbattle 0.20
new weaponskins
enhanced brightskins
oneflag ctf gametypes
enhanced weapon balance
new hitboxes
1.3 final support
Quake4World (Promode) support
Freestyle (defrag like) support
Midair Gameplay
4 costumizable buttons
doublejumps (Q2 like, not ut like)
new Promode: GTX (GameType eXtreme):
cpma like movement with improvements
swinging grappling hook
new weaponbalance
hacked in gamebrowser sorting for GTR servers
maplist now showing the server's list instead of the client's
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