Pioneer is a space adventure game set in the Milky Way galaxy at the turn of the 31st century. The game is open-ended, and you are free to explore the millions of starsystems in the game. You can land on planets, slingshot past gas giants, and burn yourself to a crisp flying between binary star systems. You can try you hand at piracy, make your fortune trading between systems, or do missions for the various factions fighting for power, freedom or self-determination.

Post news Report RSS Pioneer "May 2013" 20135.87

Hi Folks! Due to a slight mix up on my part (sorry folks) about the new switch over from monthly alphas to ongoing builds, I am a little late this month with my upload. Apologies about that. Anyways here is the latest (Windows) build as of May and below, the change logs for both April & May. As always, Linux and MAC OSX builds are also available via the pioneerspacesim.net site Have fun out there! :)

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May 2013


* New features

* Multithreaded Job based Terrain Patch generation (#2163, #2268, #2262)


* Minor changes and tweaks

* Model level-of-detail now takes field of view into account (#2257, #2077)

* Improvements to translatability of joystick axis descriptions.

(#2272, #2280, #2281)

* New ships are always fully fueled (#2283, #2162)


* Fixes

* Crew can no longer be hired with a negative salary (#2254)

* Fix landing gear sound repeating when autopilot lowers the undercarriage (#2269)

* Fix landing gear button toggling briefly when lowering gear (#2269)


* Internal changes

* Enum mapping tables now have a visibility specifier (#2276)

* Removal of the unused BezierCurve and RefList classes (#2274)

* The game constants live now all in src/gameconsts.h (#2274)

* Silence some debug printouts for the faction code. (#2274)

* Object property system now uses LuaTable. (#2275)


April 2013


* New features

* New combat music track (#2209)

* Mission list can now be sorted by clicking the column headers (#2183, #2128 )

* Mission list now shows distance to system and days remaining (#2234, #2244)


* Minor changes and tweaks

* Commodity Market buy/sell buttons now speed up when held down (#2188, #1734)

* Clamp ambient lighting to avoid pitch black (#2241)


* Model changes

* Station definition 'num_docking_ports' is no longer used; it is computed

from the bay definitions (#2219)

* Station model docking nodes are checked against the station definition

(#2219)

* New 6-bay ground station model (#2227)


* Script and UI API changes

* New method 'SetColor' on Label widgets (#2234)

* Player:GetHyperspaceTarget() now returns path of destination system when

in hyperspace (#2244)


* Fixes

* Fix lua system export (#2229)

* Fix Lua console so that it lets you continue incomplete commands (#2198 )

* Fix logical error in crew skill boosting code (#2253)

* Fix assertion when attempting to dock whilst you're also trying to leave (#2239)


* Internal changes

* SpaceStationTypes now loads data using the LuaTable wrapper (#2170)

* ShipType now loads data using the LuaTable wrapper (#2215)

* Reduced allocations and improved data locality in the eclipse code (#2200)

* New dynamic object property system (#2161, #2226, #2225, #2223, #2221)

* Support linking against the LDB Lua debugging library (#2147)

* Stars with flattening due to fast rotation, i.e; ellipsoids (#2178 )

* Update bundled Lua to version 5.2.2 (#2230)

* Model loader: improve instancing (#2228 )

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