Pioneer is a space adventure game set in the Milky Way galaxy at the turn of the 31st century. The game is open-ended, and you are free to explore the millions of starsystems in the game. You can land on planets, slingshot past gas giants, and burn yourself to a crisp flying between binary star systems. You can try you hand at piracy, make your fortune trading between systems, or do missions for the various factions fighting for power, freedom or self-determination.

Post news Report RSS Pioneer Alpha 30

Hi Pioneer Fans. It's that time again a new Alpha build of Pioneer, lots of changes this month including a new model engine, enjoy!

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The Pioneer development team are pleased to announce the release of
Pioneer Alpha 30. This month we have beautiful new atmosphere, lighting
and terrain effects, a rewritten autopilot that now allows you to
intercept other ships and fly in formation (and pirates to catch you!),
and the introduction of our new purpose-built model engine, SGModel.
Full changelog and builds for Windows, Mac OSX and Linux (32 & 64-bit) are available from the download page.

New features

  • New model system (SGModel) (#1676, #1208, #813, #1852, #1914)
  • Rotation damping icon and control on the panel (#1842, #1837)
  • OSX: Hold the option key down when launching pioneer.app to launch the model viewer instead (#1803)
  • New volcanic surface effects on some planets (#1782)
  • New and improved autopilot (#1812)
  • Improved atmosphere rendering: scattering, sunsets, thinner fogs and ground lighting fixes (#1888, #1891)
  • Russian translation (#1899, #1713)

Minor changes and tweaks

  • Don't allocate projectile geometry for every projectile. Huge performance increase during combat (#1822)
  • Main menu now has keyboard shortcuts again (#1821)
  • Player's name now updates during editing in Personal Information view (#1845)
  • Rondel system moved further away from Sol and surrounding stars (#1861, #1815)
  • Star fade-in has been adjusted to make stars less visible in daytime (#1881)
  • Some missions now state the distance to the target system (#1886, #1909)
  • Try harder to find a populated homeworld for a faction (#1860, #1792)
  • Clicking cancel from the Load dialog now returns you to the game (#1847, #1325)
  • Bulk ships are now only placed at orbital stations (#1890)
  • Improve building self-shadowing and lighting (#1898, #1811)
  • Low/medium/high orbit altitudes reduced to be more likely to fit in object frames (#1903)

Script changes and model changes

  • New attribute StarSystem.explored (#1793, #1797)
  • Custom systems can now define gravpoints (#1701, #1074)
  • Added attributes in space/ground station models info table: ship_launch_stage, parking_distance, parking_gap_size (#1812)

Fixes

  • Interpret galaxy density bitmap as unsigned values (#1818, #1813)
  • Invert mouse cursor movement in rear view (#1820)
  • Missions no longer vanish from view when other missions are completed (#1824, #1826, #1854, #1856)
  • Fix crash when switching away from settings screen after death (#1844, #1698, #1742)
  • Move SystemView time control buttons above the dash to work around input priority problems (#1853, #1851)
  • Fix occasional bug that could leave a trailing slash on some filesystem paths (#1843, #1486)
  • Fix division-by-zero bugs in missile AI (#1873, #1872)
  • Fix loading of player's criminal record and fines (#1877, #1874)
  • Selected systems are now always shown in the sector view (#1864)
  • Fix crash bug in Lua function SystemPath.DistanceTo
  • Fix
    long-broken mouse flight under Linux by disabling DGA. Set config
    option SDLUseDGAMouse=1 to revert to old behaviour (#1892, #5)
  • Fix system info view to ignore irrelevant mouse wheel scroll events (#1894)
  • Don't toggle labels and rotation damping while console is active (#1897, #1364)
  • Don't save/restore GL_POINT_BIT attribute, it breaks GL state on old Intel chips
  • Update all material light components when applying a material (#1908, #1887)

UI changes

  • Improved appearance of Dropdown widget (#1789, #1766)
  • Fix layout of non-contributing widgets inside pack boxes (#1789)
  • UI widgets can now have keyboard shortcuts (#1821, #1841, #1840)

Internal changes

  • Improvements in text rendering performance (#1791)
  • Move MSVC headers and libs to pioneer-thirdparty repository (#1807)
  • Removed legact MissionStatus code from core (#1824)
  • Optimisation in access to ship type information (#1827)
  • Add support for high precision timing and floating-point exceptions (#1836, #1846)
  • Enable floating-point exceptions during AI processing (#1838)
  • Lua methods can be marked "protected", stopping them being called by user-supplied scripts and mods (#1706, #1869)
  • Rotation damping code cleaned up (#1866)
  • Various minor cleanups (#1867)
  • Allow point sprites to be rendered with different alpha blending modes (#1880)
  • Unknown tokens for Lua translations are no longer treated as errors (#1865, #1862)
  • Rename terrain noise macros to avoid global namespace polliution (#1883)
  • Various code improvements in frame handling and other things (#1812)
  • Cleanup SectorView system index usage (#1884)
  • Split FileSelectorDialog and LoadGame/SaveGame out of GameLoaderSaver (#1847)
  • Font optimisations and support for language-specific font overrides (#1899, #1907, #1904)
  • Avoid use of strtof, it doesn't exist on MSVC (#1905)
Post comment Comments
Guest
Guest - - 689,560 comments

You might want to remove the spam link that has crept in (on "Mac OS X"). The SpaceSimCentral forum adds them automatically.

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Miggy4000 Author
Miggy4000 - - 124 comments

Thanks for pointing that out Guest! :) I will investigate how that spammy link got in there in the first place.

Reply Good karma+1 vote
myxale
myxale - - 666 comments

Kudos for yet another Release!

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