Ever had that itching desire to break out of hell and into the highest reaches of heaven? In Party of Sin, you take control of the Seven Deadly Sins in a coopetitive puzzle-platformer for 1-4 players. Master a large, dynamic team of anti-heroes -- the Seven Deadly Sins -- as you forge your destiny on a quest to troll humanity. Envy, Greed, Sloth, Pride, Wrath, Lust, Gluttony are all multi-dimensional with special powers useful in many situations. Swap characters on the fly as you change tactics based on the situation: ALL the Sins are useful in combat, ALL the Sins aid in puzzle solving, and ALL the Sins have coop interactions, both Good and Evil. Adventure: A full 6 to 8 hours of gameplay is provided, in both solo and coop modes. Play over 20 levels on your adventure through Hell, Purgatory, Earth and Heaven. Upgrade your Sins in the shop by collecting God's forbidden apples. Five bosses like the Demon Narwhal and the Airship Captain stand in your way.
We spent a solid 3 months and a portion of our Kickstarter funds getting this one right, enjoy!
Posted by AlfredG on Oct 7th, 2012
Without further ado, here it is:
We're pretty happy with this one. In his article on Indie Game Mag, writer Alex Wilkinson says it's "awesome" and calls Party of Sin "the next big 2D platformer puzzler" :D
It was definitely a team effort. Dan and I (Alfred) worked together for a month figuring out the storyboard before hiring on freelance artist Jesse Clark of The Cinematic Syndicate to edit it together. We went through every idea from slight improvements on past trailers (you don't wanna see those) to a creepypasta-style live action flick of someone with multiple personality disorder to a parody of Lord of The Rings to what's posted above. Then Dan, Vince, and Dan's friend Stephane Beniak filmed up some great footage and Jesse Clark edited it together with style. Finally, Blake produced a couple solid passes on the music (Hell metal and Purg electronica) and the team voted for Purg electronica, going with Kert Gartner's advice to always include dubstep.
All in all, it took us about 3 months to get the monstrosity finished, but I think it's really paid off.
Oh! One last thing: Dan and Vince are gonna fly from Montreal to the bay area (around San Francisco California) to coordinate reviews of the game in person with various press people. They'll be available October 23-26. Right now their schedule is looking pretty thin, so if you live in the area and would like to meet several of the team members in person, just email email@example.com and he'll take it from there.
The Party of Sins