Be a gravity ninja as you battle your friends within the pages of old story books. Run up walls and on ceilings, and then invert your gravity for a surprise attack. It's chaotic yet strategic. Sometimes, it's madness. Sometimes, it's a cat-and-mouse game. You'll laugh and swear at your friends. In Paperbound, you play as characters who come from the pages of old tales. Inside Journey to the Center of the Earth, you discover the ability to have your gravity adapt to any curved surface as you run along it. The fight continues in four other books: Skull Kingdom, Cleopatra, Myth of the Ninja, and Inferno di Dante. Paperbound will feature several dozen maps, a plethora of playable characters, and multiple game modes such as deathmatch, soccer, chase mode, and capture the flag. Paperbound has received several awards and recognition from events and prominent sites such as Rock, Paper, Shotgun and Den of Geek.

Starting this week Dissident Logic presents an in-depth look at the characters that make up the world of Paperbound. From the conceptual designs, sketches, weapons creation and the final product, we hope to get you up close and personal with some of our wacky combatants!

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Hi, I'm Mike Smith, the character designer for the upcoming brawler Paperbound. We'll be showing you the wide variety of spunky characters that inhabit the world of Paperbound over the next few weeks! First out of the gate is our main character, Eddy. Eddy was the foundational character for the entire game, and also the most intimidating to create. You can see his final in-game version below. It looks simple and straight forward, but it certainly didn't start out that way.

Eddy Character Sheet

In the beginning, it was a challenge to come up with an interesting stick figure design. How many stick figures have you drawn or scribbled across your papers at school? Or doodled while you were bored? My guess is many of us have sketched them out by the hundreds. So how could Eddy be any different?

That was the challenge.

I think, for the most part, Eddy does have a sense of style to him, and we managed to keep him from ending up just like every other stick figure. I approached him with the idea of keeping him slightly asymmetrical, as if drawn by a young boy, yet still maintaining a sense of aggression. Below, you can get an idea of his progression, and various outfits (including an 18th century wig) that I placed him in to get a feel for the character. Not all of these are accessible in-game, however, it helps set the mood when finding his personality. I could fill pages of all the different outfits, sizes and shapes we put our main character through. At one point, he was two times his current size, with all the necessary joints for articulation, with a more "super hero" physique. It was fun to explore those avenues for a bit, but it ultimately came down to simplicity. Though I have to admit...I love his space suit.

Eddy Character Sheet 2

And yes...we explored 18th century wigs. But that's another story...

Our last section deals with Eddy's choice of weapons. The dreaded 2B Pencil. This actually turned out to be a last minute addition, and in hindsight, should have been the main choice all along. Before the pencil came into play, Eddy was sporting a katana blade (now in the hands of his alter ego, NinjEddy) and though that seemed appropriate, and deadly, the 2B Pencil idea just hit home and seemed like a natural fit. The image below shows its development, through the use of various software programs, ranging from Sketchbook Pro, Adobe Illustrator, and finally Adobe Photoshop.

Eddy Character Sheet 3

So that's it for this week. Thanks for taking the time to check out our game, and see a little more into the process of bringing these characters to life. Be sure to check back next week as we highlight our next character to enter the arena.

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Paperbound launches January 2015 on PS4 and Steam.

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