OOK, Once I Owned a Kestrel, is now being revamped. Previously, it was to be released solely on iPhone and iPad. Now, iPhone, iPad, and other mobile devices are dropped and it will be primarily a desktop project. Welcome to the new OOK. Enjoy.
Some of you may have noticed the recent media upload that I labeled as the OOK Soundtrack album cover. Yes, that's right, there will be an entire OOK Soundtrack...
Posted by teh1ghool on Feb 13th, 2010
Good evening, morning, night, etc,
Some of you may have noticed the recent media upload that I labeled as the OOK Soundtrack album cover. Yes, that's right, there will be an entire OOK Soundtrack. I know some of you are thinking - What's the point of such extensive sounds in an IPHONE GAME!? Think! What is the iPhone's other major purpose? How about the IPOD(!) touch? Sound, of course. Both devices are media players, and headphones feed beautiful sound directly into both ears. So it is now that I am proud to announce two things.
1.) OOK Soundtrack - This is a work in progress, and my music artists are doing a wonderful job. You can check out the forum post which will be updated as music is released.
2.) iPad support! - The engine I am developing on (http://sio2interactive.com/) supports iPad developers and I will be releasing two versions of the game - A higher res for iPad users and a lower res for iPhone and iPod Touch users.
Let's take a look at what a huge iPad may have to offer:
- Faster GPU/CPU, which means:
- higher res textures
- awesome shaders
- beautiful particle effects
- Bigger screen so that:
- less squished interface
- huge, beautiful planetary background renders
- more space for text/story windows
- room for a live radar
- various other interface features that are
made possible by the increased screen size
- And last but not least, it means a lot of time
and effort by me to recreate the interface to be
more suitable for the iPad
Another issue to address is one that I know has been bugging you guys for a while: WHERE'RE MY GAMEPLAY SCREENSHOTS!?
My answer: On the way! I will soon be sitting down with a fellow programmer to discuss and prototype much of the code so that I may summon into existence the world of OOK. Be patient!
Thank you for your time. More to come.