Naumachia: Space Warfare is a raw and immediate multiplayer space battle simulator featuring a mix of high speed space combat, capital ship management and real time strategy.
First news on ModDB, introductory article that sums some information that it's possible to browse as well in our forums.
Posted by John_Matrix82 on Mar 16th, 2009
First news on ModDB, here is an introductory article on Naumachia Space Warfare, an upcoming independent PC game that is under development by AureaSection, an Italian team also responsible of the well known Half-Life mod 'The Specialists' Moddb.com.
From October 2008 we opened our website, Naumachia.aureasection.com.
First of all we've chosen "Naumachia" as the name for our game because it fits perfectly its spirit. Just a little browsing from the Wiki should clear the origin of this name En.wikipedia.org; in few words our game puts players into a sort of multiplayer space arena where space warfare is simulated.
The game allows a player to decide whether to enter the game as a fighter pilot or as a commander on the deck of a capital ship. During these months we've shown off, apart the teaser you can see in the videos section, several details about ships, customization and weapons.
All of these news can be browsed easily, even by unregistered users, in our forums Forums.aureasection.com.
Here is a sum of our game's main features and gameplay:
The game is planned to be an online multiplayer experience; later on we plan to add a single-player campaign. The player can chose to play as a fighter pilot, as a capital ship commander or to manage the assigned AI forces from a perspective view like any other RTS.
The main game mode is a team-play, round based match. These rounds are focused upon a capture&hold system: each team will have to hold or capture a certain number of strategic points displaced within a battle area. A team will win if it has held more control points than the other one at the end of the match's time limit or all of them; when the reinforcements of one of the two factions will be depleted or the remaining forces without reinforcements are wiped out.
We'd like to evolve this modality into a multiplayer story-mode campaign in future releases, along with more game modes. From now on we will take occasion to upload news here on ModDB, along those coming on our website.