Lusitania: Tomb Adventure is a 2D Top-Down Puzzle Videogame that takes place on an underground tomb in the year 138 BC.

Post news Report RSS Devlog #3 - Concept Art, Creative Process

Today we have some updates regarding the game's concept art!

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Introduction

Hey guys! How are you doing? Today we show you the latest news on Tomb of Viriatus!

This month we have been working on the game's concept art and also studied the Top-Down prespective, which will be used.

The whole creative process will also be shown and with this post you will get a look on how the game's art style will be.

Concept art

Last month we've been working on the game's art by making a deep research about it's art style and then applying it. The creative process consists of the starting phase which is making thumbnails to get a first glance at how the levels will look, then adding more detail with the sketches, applying textures with the Detailed Sketches, making Color Studies and finally adding everything to a Final Design.

RoomsThumbnail

Thumbnails


Sketches

Sketches


DetailedSketches

Detailed Sketches


ColorStudies

Color Studies


With this Final Design you can see two of the most important parts of the game; the Main Tomb Hall, and the Shrine Hall.

FinalDesign

Final Design


Conclusion

I know it's a big update, right? But it's to compensate the time you had to wait. Well I can asure you that big updates are coming, so stay tuned!

See you next week!

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