This is the official patch for the European versions of Chris Sawyer's Locomotion.
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Welcome to the
Chris Sawyer's LOCOMOTION
UPDATE 1 README FILE!
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Nov 10, 2004
For best results, view this README file with Word Wrap enabled.
Don't forget to visit www.ATARI.com for the latest information about Chris Sawyer's LOCOMOTION!
INSTRUCTION MANUAL
Included on this product's game disc is an electronic version of the game's Instruction Manual in .pdf format, Adobe Acrobat Reader 6.0 (which enables you to view the manual in .pdf format), and an Install Guide file explaining how to access and use these features. Please refer to the Install Guide file by clicking on the Start button on your Windows® taskbar and then selecting Programs > Atari > Locomotion > Install Guide.
This file contains helpful information, late-breaking news and a description of certain functions which were not implemented when the On-Line Help feature and manual were created.
I - SYSTEM REQUIREMENTS
II - FIXES AND IMPROVEMENTS
III - KNOWN ISSUES AND WORK AROUNDS
IV - AUDIO LEVELS
V - DIRECTX AND COMPATIBILITY
VI - VIDEO CARD CAPABILITY
VII - DISK CAPACITY
VIII - SUPPORT
IX - END USER LICENSE AGREEMENT
X - TRADEMARK AND COPYRIGHT
I - SYSTEM REQUIREMENTS
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MINIMUM SYSTEM REQUIREMENTS
Operating System: Windows® 98/Me/2000/XP
Processor: 500 MHz Intel® Pentium III or equivalent
Memory: 128 MB RAM
Hard Disk Space: 85 MB Free
CD-ROM Drive: 8X speed
Video: Windows® 98/Me/2000/XP-compatible video card*
Sound: Windows® 98/Me/2000/XP-compatible sound card*
DirectX®: DirectX® version 9.0b (included) or higher
Network/Internet: 56 Kbps or faster connection required for Internet play.
* Indicates a device that is compatible with DirectX® version 9.0b or higher.
II - FIXES AND IMPROVEMENTS
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This update fixes or improves the following issues:
* Tutorial 1 road vehicle failed to start at end of tutorial (only affected US V4.02.168).
* Vehicles would occasionally overtake even if road wasn't clear (could also cause 2 player game to go out of sync).
* Using scenario editor to generate large worlds with high number of large cities resulted in industries failing to animate.
* Removing a broken-down power car from trains with multiple power cars could leave train in permanently broken down state.
* Routing problems with trains approaching multiple-track stations.
* Entering blank name when setting station name caused crash.
* Ships and aircraft could be sold while broken down.
* Displaying town list or industry list window in scenario editor and then generating new landscape could cause crash.
* "Please insert your CD" message not translated (German only).
* Trains wouldn't unload and load if breakdown on approach to station.
* Construction possible while quit confirmation window displayed and game paused.
* Gridlock possible if both aircraft and helicopters used at large airport.
* Certain combinations of train vehicles could cause trains to be automatically removed from track when train is reversed.
* Sea level option in scenario editor caused inconsistent results at values over +28 - Fixed (now restricted to +28).
III - KNOWN ISSUES AND WORK AROUNDS
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* 2-player games unable to connect if one game has been updated to V4.02.176 and one hasn't. Solution: Make sure both games have been updated to V4.02.176.
* Road vehicles getting lost on complex road systems. Solution: Add waypoints to the route.
* Road vehicles driving through rail crossings when train approaching. Known issue - doesn't affect gameplay.
* Non-player companies mis-placing road vehicles on wrong road. Known issue - Company will eventually remove vehicle if can't locate stations.
* Off-road vehicles (e.g. hovercraft) get lost and go in circles. Solution: Add waypoints for the vehicles.