Deep within the dusty basement of a New York Museum, recovered from the depths of the ocean floor, lies mythology’s most infamous artifact: Pandora’s Box. Sealed inside since time immemorial are creatures we thought were works of fiction, myths created by our ancestors. There, they have raged, awaiting a chance to escape and seek vengeance upon mankind for sealing them in their prison. Now, rogue art thief Charles Deckard, hired by a shadowy organization to steal the box, learns that the line between fact and fiction is not as clear as it seems. During the mission, Deckard, unaware of the box’s true identity, unwittingly releases its horrors into the world, triggering a war between man and myth. Now, giant griffons rule the city skies, ravenous werewolves stalk the urban streets in search of flesh, and Deckard is left branded with a signet that is the secret to man’s salvation.

Shatari says

3/10 - Agree Disagree

The graphics are okay, and if you're not trying to break them the scripted events tell an okay story at first. Once you join up with the super secret good guys things go south pretty fast, with some really boring story, some really bad level design, gimmicky fights, and AI companions who not only do nothing, they are obvious in that they do nothing. If a monster gets stuck on geometry, your allies will stand and shoot it for ages, highlighting the fact that they can not deal damage. This is a pretty common occurrence, so it constantly spoils the immersion. (Note that their grenades are still lethal though, and they do not acknowledge the player's location when they chuck them.)

All told, this should have been a great game, but it ultimately turns into a boring slog with no highlights. The ending scene is the most interesting part of the game, but since they'll never actually make a sequel it's a rather hollow promise of what might have come. Or what should have been in the first place.