Many thanks to all of you who played our first beta demo and sent us all those bug reports and suggestions! We've made quite a bit of progress fixing issues. So much that we've posted an updated demo with those changes.
One of the most notable changes was in targeting. A lot of players were having issues with the way the game assumed everything was cube shaped. So it does a better job of detecting where you're pointing, and selecting the most likely target. It really tightened up the controls.
We've also added in a few interface additions that serve to point players in the right direction, or remind you what mode you're in. For example, if you're in build mode, but targeting a hostile creature, the combat mode button will flash.
In other news, we've finished adding content to enable themed dungeons and temples!
Most underground dungeons are now themed to match the biome they're spawned in, and will contain blocks, monsters, and loot that is biome-specific.
And finally, we've done a major update to our webpage. You might find useful info there that isn't posted anywhere else!