A modular spaceship game, build/design your ship while you play, explore, escort or help other ships, exterminate pirates and use the remaining modules as part of your ship or recycle them for parts for upgrades or repairs with more than 20 different module types, more than 10 different missions and many different environments that affect how you maneuver and survive, black holes, white holes and many other space anomalies, choose the power distribution of your ship between weapons, shields, thrusters, tractor beams, and many other modules. The game is physics driven so expect things to behave like in space, you just drift in space, mass of modules and many other factors affect how your ship fly and how fast it can accelerate. Many different weapons like energy weapons and kinetic weapons with limited ammo/missiles/torpedos, and only one life expect to have a though time trying to get to the end, get your command center destroyed and you are done.

Post news Report RSS Crew traits

Traits define the behavior of your crew, the player will have to decide where to assign each crew member and see what is the best configuration for his/her own game play style.

Posted by on

Each crew member is different and you, the captain, will face many different challenges while managing the ship and crew in battles or events. Let me try to explain it in a quick FAQ.

What makes each crew member different?
Each crew member will have skill stats as previously mentioned and each skill will affect your ship performance, additionally to the standard skill knowledge each member may have a few traits.

What is a trait? and how will that affect my ship?
A trait is a personal characteristic to each crew member, maybe one or more will be assigned to each member. For example, a crew member may be fearless and greedy, and this will translate while playing into many different actions, being fearless means never runs and may lose loyalty points if the captain decides to run from battle, so when boarding ships this crew member will fight until death and won't be scared and run in panic when health is low. Also the greedy trait means that there will be a request to raise the salary paid every few missions or he/she may lose loyalty points overtime, also may lose loyalty points when certain options are chosen like not risking the ship for an incredible loot in an dangerous asteroid field. So traits will have real impact on each crew member and how the ship operates.

How many traits are you planning to have?
At the moment there are more than 20 traits, like Benevolent , Greedy , Diligent , Lazy , Fearless , Coward , Educated , Inexperienced , Efficient , Incompetent , Flexible , Stubborn and many more. Each with bonuses and penalties.

Crew traits details window\

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: