Jaws of Evolution is 3d adventure game placed under ocean surface. Experiance rich underwater environment and plenty different species of animals. Game itself is placed always under water where you play as fish and have to hunt other fishes to grow and evolve. Game will be fun to play and realistic AI with stunning environment will keep you always on guard. We are using Unity engine for game development. Development is going great and we have a lot of material for our first level. We expect to have demo ready soon. Jaws of Evolution needs more 3d modelers and programmer. Our team is slowly growing but we still need more skilled people to help us on development. What we are aiming for: To succesfuly release game playable on Windows, Mac and maybe Xbox /PS3 too. Since we all are putting time in our project we are also aiming to get some shared profit from game after release. Game is planned to be released in early 2011.
Test animation of Liopleurodon
If it is actually using its fins to propel itself in water there needs to be a pushing motion with some rotation. The fin would turn to a semi-vertical position, push back, then return to horizontal before coming forward for another turn and stroke. More than likely it would alternate between the forward and rear fins (which I see you're already doing) to keep constant motion rather than jerking forward. Simply moving up and down won't do much, it would probably move, but not very quickly.
Anyway, I realize this is WIP, just trying to help point out what needs to be adjusted.
I totaly understand what you mean. I have really been trying to achieve that but i am really starter on animation and i still have difficulties to get used to it.
Completely understandable, keeping practicing, getting better, before you know it'll be a breeze.
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