The idea for the setting is to have an old-looking cell and rocky/mossy flooring, walls, and ceiling. The player will find multiple guards that will come and try to kill him. After the first door, things start to get weird. Shaking of the building, sparks falling from the ceiling, rocks and parts of the building, and roaring sounds will help to scare the player until the end. The final creature will then kill him in a sudden sequence of events, where the lights flicker off, and then a slight movement is seen before it comes rushing at the player to kill him... or will it?