Guild of Dungeoneering is a turn-based dungeon crawler with a twist: instead of controlling the hero you build the dungeon itself. Using cards drawn from your Guild decks you lay down rooms, monsters, traps and of course loot! Meanwhile your hero is making his own decisions on where to go and what to fight. But will he be strong enough to take on the dungeon's overlord?

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This is a video showing about 15 minutes of alpha gameplay of my upcoming game Guild of Dungeoneering, with commentary.

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I've recorded a 15 minute run through of the current alpha version of Guild of Dungeoneering, with commentary.

About the game:
Recruit adventurers to explore dungeons for the glory of your Guild. Build the dungeon room by room, fill it with monsters, traps and treasure .. and hope your dungeoneers have what it takes to return victorious!

A dungeon exploration game where you don't get to control the adventurer. Instead you lay out the dungeon one room at a time (including treasure & monsters) and he proceeds according to his AI. You want him to explore, level up, find treasures and ultimately survive - but you don't get to directly control him.

Try it now
This game is in alpha right now but is already playable. You can play it (and pre-order it) right over here.

Guild of Dungeoneering
is being lovingly crafted by Colm Larkin (@gambrinous) with original art by Fred Mangan (@fredmangan). I would love feedback on the game if you play it!


Fantastic art style, looks like a fun game.

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gambrinous Author

Thank you!

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The game looks great! Do you think about a multiplayer mode?

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gambrinous Author

Thanks! I'm going to focus on single player only for this to keep the scope manageable. That said it would be pretty cool to have multiplayer where you are playing cards that mess up their dungeoneer vs help your own (a bit like the card game Munchkin), so who knows maybe as a sequel or something

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