Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere. Craft items, build structures, set traps and dig deep underground in search of precious resources to help your gnomes survive the harsh lands. Build your kingdom and stockpile wealth to attract wandering gnomads to your cause, but be wary of also attracting enemies!

Report RSS Gnomoria v0.8.25 is released

Starts off overall changes to items and crafting with some new items, workshops and recipe updates.

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I just wanted to remind everyone that while there hasn't been any news updates here in a while, there have been updates to Gnomoria almost every week. You can always check the Gnomoria website or forums for the latest updates.

This update is the start of an overhaul of crafting and items. Overall, it won't be vastly different from what you're used to. There are around 50 new items this patch, where most of them are intermediate items used to craft workshops or finished goods. Many recipes have had their ingredient quantities reduced but might require more steps to craft from scratch. Job completion times have also been increased across the board.


Alpha Gameplay Trailer - Desura

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There is also a stricter progression of workshops now. In order to build a workshop, many require a specific item that is crafted in a different workshop. The first workshop that can be built is a Crude Workbench. This workshop works slower than others but doesn't craft anything that can't be crafted somewhere else. Once other workshops have been built, the Crude Workbench is safe to deconstruct.

When loading old save games, some jobs that are no longer valid will be cancelled. After loading a game, it would be a good idea to just check your workshops to see where you might need to recreate jobs. However, to get the full experience of the changes, I recommend starting a new game with this update.

With an update like this, I'll be closely watching everyone's feedback and expect to make some adjustments. Some things might be much harder or easier now and I'll try to work out the kinks as quick as I can.

Comments
Muffalopadus
Muffalopadus

The only problem I have with this update is that these new buildings (crude workbench, well, grove) are still not accessable from the bottom menu thing. Any plans on patching them in, or are you just waiting for when you do some other major change to the UI?

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Doomsdayparade
Doomsdayparade

I completely forgot that the bottom menu bar existed...

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Flashand
Flashand

no auto update in the game finding the manual to DL updates is very poor construction especially having to punch in your info every time. IF YOU CAN FIND THE PAGE TO DL FROM !

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rocketsurgeon
rocketsurgeon

Um, aren't you using Desura? Desura will pop a little icon in your game list telling you an update is available, which if clicked will download and install the update for you.

This is how I track updates to not just Gnomoria, but all my Desura games, and it's quite convenient and requires no punching, nor kicking or scratching. :-)

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Flashand
Flashand

ya it keeps telling me i need to repurchase the game sorry not going to buy a game 2x

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thinkpadius
thinkpadius

is your Desura up-to-date? that might be an installer issue.

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BeatYourHeadIn
BeatYourHeadIn

I love the added complexity in item production and workshop heirarchy with the recent patches. It helps convey the experience of creating a production chain from its most basic components through to more advanced stuff. For me, that experience alone adds much depth to the gameplay above and beyond the standard base building/management mechanics also present in Gnomoria and other strategy games.

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fukum
fukum

More crafting is good gives me more things to do; however some citizen control would be nice.

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Karmody
Karmody

Hello, Sorry for my english,

Since the last update, i see the soldier doesn't equipe two armor pi├Ęces for feet, arms, etc. It's a normal issue of the maj?

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Nobelious
Nobelious

Hey! I am a big fan of randomness and would really like to see randomly skilled gnomes at start instead of the standard 2 of each basic proffession and a rancher. I know some people may not like this so maybe an option to randomize the proffessions would be better. I'm a BIG fan of this game and I think you're doing a super great job on its development.

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