Week One Recap
"Perhaps the most addicting game yet for the iPhone..."
"Wooohooo!!! Thank God I bought this game! It's AMAZING!!!"
"...the game is simply a masterpiece in the art and sound department."
"Either those guys at Soma Games are mental, or they're just complete geniuses. I love the idea they came up with, different from any other App Store game."
"[T]his game is seriously incredible...Probably one of the best "unplucked gems" on the idevices currently, you really need to check this game out."
...and our favorite...
"Greatly, greatly, gorßartig! One cannot say much more to it simply."
G launched to the public late Saturday night on April 25...and we really didn't even know until late Sunday (Most of us were at a men's retreat). Right out of the gate, we were picking up a lot of attention... overwhelmingly good attention.
Within two hours of launch, an unknown user on TouchArcade, one of the web's largest iPhone review sites, started a thread about the game and it has continued to be one of the most visited threads on their site, with almost 5,000 views as of this writing. (view it here) The feedback on this thread has been very positive with some quite valuable constructive criticism as well., but it was just the tip of the iceberg.
Two days later a German iPhone site, PressHome.de, posted a review of G and practically burst with enthusiasm. (clunky English translation here) We still don't totally know what they are saying but we do understand three 9's and a 10 plus their Don't Press Home award. The folks over there were kind enough to write us a personal note to congratulate us on an auspicious entry into the gaming industry...thanks PressHome!
Since then the reviews and interviews have been coming through steadily and all of them very positive. Check them out here:
All of that is in addition to several rave reviews and 4 1/2 stars overall on the iTunes store...which is where the casual user will make his or her decision on any given game as they browse through the thousands of offerings.
...auspicious start indeed...
All the great news and reviews are great and we couldn't be happier over here at Soma Games. But this is no time to rest on our laurels.
The short term game plan since December has been to create three iPhone game of increasing value and scope to build a foundation of public awareness and expertise inside Soma Games. Of course we really want G to sell gozillions of units but frankly that was never really the main point of the plan. A $1M iPhone app would be awesome, but we still have much bigger plans for PC and console games...and we have a lot of work ahead of us yet.
For the moment, we have two immediate priorities: improving G, and building F.
As happy as we are with G, there are still a number of improvements we want to make as well as fixing a few technical bugs that have shown up after launch. We'll be releasing a small technical patch in the next few days as well as a major feature set improvement in something like 1-2 weeks. So keep your eyes open for that.
And next in the pipeline is F, a sequel to G and the second of a four part series of games that culminates in a console game called Arc.
So we are 'working the plan' as they say, and we'll keep you in the loop as we continue to make progress.