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We are proud to announce the Official Horse Melee Combat system for Fortis Rex: Rise Of The King!

Posted by LordNelson7 on Jan 4th, 2013

Happy New Year everyone!

We're ready to present one of the most exciting aspects of Fortis Rex: Rise Of The King: Melee Horse Combat! We've been working hard to bring you the best combat possible. The combat system is free-form and allows for attack in any direction while on horse back(within limits). There is also a new horse archery system(to be uploaded later). Thanks for watching!


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alvarofer0021
alvarofer0021 Jan 4 2013, 9:34pm says:

Really nice! mind if i ask how you exactly got the player to rotate his torso based on where the player is looking at? i know this is done by using the Aim Offset node and either use weapon profiles or bake the directions from animations but whatever i play a custom animation in the player torso it doesnt seem to take the direction he is aiming at from the aim offset node at all

+2 votes     reply to comment
LordNelson7
LordNelson7 Jan 5 2013, 2:44pm replied:

I use a custom code that I created(based on the camerarotation.yaw and the horserotation.yaw). I believe I've seen you on the UDK forums. Message me there and I'll give you a hint on how I did it.

+1 vote     reply to comment
animastudio50
animastudio50 Jan 5 2013, 3:56am says:

This game looks like mount and blade warband but looks interesting and i hope soon we can try it :)

+3 votes     reply to comment
LordNelson7
LordNelson7 Jan 5 2013, 2:48pm replied:

Thanks! We will have the beta out in either the end of January or the beginning of Feburary and then a demo in March or April. We still have some work to do on the combat system(bug fixes).

+1 vote     reply to comment
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Fortis Rex: Rise of the King
Platform
Windows
Developer & Publisher
Ancient Realms Studios LLC
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Fortisrex.com
Release Date
Coming Q4 2014
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Fortis Rex: Rise of the King
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Related Engines
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Related Groups
Ancient Realms Studios LLC
Ancient Realms Studios LLC Developer & Publisher with 2 members