Excalibur breaks the mould of traditional space simulation games by putting the player firmly in the boots of an experienced Starfleet captain. From the outset you will be able to control your character and command your ship as if you were standing on the bridge yourself. From taking direct control of the helm, to transferring command of any ship in your task force, or even calling your senior staff to the briefing room to discuss mission tactics; Excalibur is the most immersive Star Trek experience ever. Set six months after the events in Star Trek: Nemesis, Excalibur's story mode deals with the turbulent political scene caused by a decade of war and turmoil. From the second Borg incursion in First Contact, to the fall of the Dominion and the collapse of the Romulan political system; these events resulted in huge loss of life and changed the Alpha Quadrant forever.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS HP Editor - Adding Decals
Post comment Comments
Roh
Roh - - 373 comments

Very cool.

Reply Good karma Bad karma+3 votes
myxale
myxale - - 666 comments

A very cool and informative vid.

Kudos!

Reply Good karma Bad karma+1 vote
Nathanius
Nathanius - - 2,305 comments

What I would like to know is how Excalibur is handling phaser strips, will the firing point of the beams move up and down the strips? :D

Reply Good karma Bad karma+1 vote
markdw Author
markdw - - 50 comments

Yes! This is a must for any Star Trek game :)

Reply Good karma+2 votes
Mecenage
Mecenage - - 23 comments

Fantastic!

Reply Good karma Bad karma+1 vote
Gregord
Gregord - - 202 comments

first of all... YAY moddb finaly has it's videos working on my system!.. and second of all that's all nice for hardcore modders <i'm a softcore modder myself> but it would be possibly a good selling point if you made it easy for average/noob players to be able to edit their decals in game

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Luke Wade, one of our youngest team members who has been with the project from day one, demonstrates the decal system which has been built into the HardPoint Editor. This system has been developed from scratch for Excalibur and represents a great step forward from previous techniques implemented in Bridge Commander and Legacy.