Erie drops you into a visually stunning, yet terrifying scenario where your goals are to investigate, survive, and finally escape. It’s first person horror meets intense dark-ride with hidden, rotting cats. Erie begins in October 1966, when the Fermi 1 Nuclear Power Generator suffers a partial meltdown, and locals begin disappearing from a sleepy Michigan town. Oliver Victor is a Red Cross Investigator sent to find missing locals, but quickly finds himself trapped underground and being hunted by a product of forced-mutation experiments. Oliver’s rescue mission quickly turns into a struggle to survive, escape and uncover what’s been happening under the nuclear plant on the shores of Lake Erie. Developed by the University of Utah's EAE Master Games Studio Program.

GreenDragon971 says

4/10 - Agree Disagree

The spray paint feature was fun to mess around with to know end, but it didnt really feel scary whatsoever. I finished this, and it only takes about 20-30 minutes depending on how long you take between running from the monster and finding where to go. The monster itself isnt scary at all, its too bright, and the death cutscenes are very basic. The monster itself gets stuck a LOT on things ranging from the entrance to the toilets, the openings to vents(as in it would forget how to chase you for 5-10 minutes)and most annoyingly in the middle of the area where you collect the keycards, making it impossible to get past him without dying and hoping he doesnt get stuck again. Very glitchy, no real story, even in the notes, which did little to add any atmosphere. On the plus side though, you can slide like a ninja, which made it lots of fun to tease the monster (which my friends and I have named Mr. Squishy) and then sprint and slide through a vent. In summary, monster gets stuck WAY too much, no real atmosphere, spray can idea was awesome, too damn short.