In Ensign-1 you play the role of a space fighter pilot returning from a deep space colonization mission. On arrival back to our own solar system, you find Earth has been colonized by a hostile alien force. It's now up to you, with the help of your mothership, the Ensign-1, to take it back Ensign-1 allows allows for complete freedom in approaching objectives. You can fight from the safety of your spacecraft, or land and exit to explore space stations and carriers on foot. You can commandeer any spacecraft in the game, no matter how big or how small. Defend an asteroid base, or take the fight to the enemy with a huge mothership, friends manning turrets, it's your choice. The game also features a multiplayer mode where players can explore a randomly generated galaxy, either fighting co-operatively to clean out enemy fighters, or battling each other for supremacy.

Report article RSS Feed New Sounds, HUD, Afterburners, Enemy Missiles

Ensign-1 gets a small overhaul on its sound engine, a new HUD, afterburners and finally enemies that shoot missiles.

Posted by onionman on Dec 28th, 2012

Ensign-1 has had a few updates lately: a few sound engine and cosmetic upgrades, and a few minor gameplay changes.

New HUD


On the cosmetic side, the HUD has been improved to provide players with information on their speed, pitch and heading. It's made of of scroll wheels that adjust in real time. In the future, I might add information on markers to nearby friendly and enemy capital ships.

New HUD WIP

New Sounds


Let me know what you guys think of this one. I've changed the sounds used for homing lock on slightly. Let me know if you prefer the change or would like it to be reverted. Here, give this a listen and be the judge...


I've also added a drone sound as ships are nearby, and you may also hear the occasional laser whiz by as well.

Gameplay Changes


Now to the good stuff. You'll now have a limited afterburner, or turbo, that you can use in game. This will give you a temporary speed advantage over your enemies making it much easier to catch them and shoot them down with your lasers. It also helps greatly when dodging missiles, which brings me to my next point....

If you sit around too long, you may find yourself the target of enemy missiles. That's right! It's not just you that are the predator now. Both allied wingmen and enemies alike have added homing missiles to their repertoire. Enjoy!

New Mission


There's also a new mission in the game involving the player stealing an alien ship to acquire some intel.


And another where you attack the pirate base.


Post comment Comments
ChemBro
ChemBro Dec 28 2012, 9:38pm says:

I like the lock-on better, but maybe an other tone? At the moment, the lock-on sounds more like a tinnitus. Don't know, if that is healthy. :-)

+2 votes     reply to comment
onionman
onionman Dec 28 2012, 11:05pm replied:

What's a tinnitus?

+4 votes     reply to comment
Dr.Piranha
Dr.Piranha Dec 28 2012, 11:36pm says:

Tinnitus is a high pitched constant ring in the ear. Typically caused by exposure to loud sounds for an extended period of time, like years..

+3 votes     reply to comment
onionman
onionman Dec 28 2012, 11:59pm says:

Are we talking about the beep before the lock on, or the actual tone of the lockon?

Either way I think I might be going back to the old lockon sound. I just have such a love for the original Air Combat game, and part of this is just a throwback to that. If I ever do another space combat I might go with a more modern lockon sound.

+3 votes     reply to comment
ChemBro
ChemBro Dec 29 2012, 4:12pm replied:

I meant the actual tone of the lockon. And it's good for your ear, if you didn't know what a tinnitus is. :-)

+3 votes     reply to comment
missledef200
missledef200 Dec 29 2012, 11:09am says:

The new lockon sound is pretty good, and I think the afterburner thing is a great idea. Hey, do you mind taking a suggestion? I have an idea I think you'll like. So, in the latest mission, the intro thing says that you have no weapons capable of destryoing the enemy's cruisers, yet, if you used about two fourths of your missiles, and maybe four to six full charges of red lasers, they should blow up(talking both of them). Maybe you should give the cruisers good shields, or beef up the armor a ton, unless you can't at this point.

+3 votes     reply to comment
onionman
onionman Dec 29 2012, 11:11am replied:

If someone wants to blow all their missiles on the frigate or spend that much time with lasers, I'm okay with that. I don't want to tell the player how to play that much.

+3 votes     reply to comment
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Ensign-1
Platforms
Windows, Mac, Linux
Developer & Publisher
Only Human Studios
Engine
Custom Built
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Release Date
Released Apr 8, 2012
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