In Ensign-1 you play the role of a space fighter pilot returning from a deep space colonization mission. On arrival back to our own solar system, you find Earth has been colonized by a hostile alien force. It's now up to you, with the help of your mothership, the Ensign-1, to take it back Ensign-1 allows allows for complete freedom in approaching objectives. You can fight from the safety of your spacecraft, or land and exit to explore space stations and carriers on foot. You can commandeer any spacecraft in the game, no matter how big or how small. Defend an asteroid base, or take the fight to the enemy with a huge mothership, friends manning turrets, it's your choice. The game also features a multiplayer mode where players can explore a randomly generated galaxy, either fighting co-operatively to clean out enemy fighters, or battling each other for supremacy.

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This week we're releasing a content update that adds 2 new missions as well as other various improvements.

Posted by onionman on Jun 25th, 2012

We've finally released two new missions to Ensign-1! Mission-4 the corridor crawling descent inspired level as well as Mission-5 with the ice crystals. This is Ensign-1's first content update, bringing us to v0.200.

So this happenedThis is the way the world ends

In addition, previous missions have been improved with new scripted events, such as enemies decloaking mid-battle and areas where you'll need to shoot fighters down with turrets. Words don't really do it justice so here check out this video!

Updated AI

The AI has been improved to make battles much more interesting. Personally I was finding that once I discovered how easy things were as long as you kept moving, I was getting pretty bored. I've now fixed that by having the AI lead a target based on how long you've been traveling in a single direction. What that means is that you'll have to be constantly weaving and changing direction to keep enemies off your tail.
In addition they now have more interesting flying behaviors and will take measures to avoid laser fire such as pulling up and doing barrel rolls.
This also means I've had to add in some more difficulty settings for players who thought the game was too challenging before. Now, on the hardest setting I can't even beat my own game, so I'm curious if other people will be able to ;)

New Weapon: Chaingun

You'll now also have a new weapon to use in FPS: The chaingun. Rustybolts did a great job designing it, and it's currently our most powerful FPS weapon. Shoots fast, feels heavy. I like it.

Just like in DOOM

Cockpit Improvements

Aurel_Tristan has touched up the cockpit a bit adding in a very cool glass effect which goes far to make the player feel like they're really inside a small ship.


Keira Design

We're looking to be bringing more story elements into the game, with possible dialog options and chatter between the characters (speech recognition anyone?). To that end Rusty has made a drawing of Keira Wakeman which will show up as an animated profile when she's talking.

Up Next

Next week I'm hoping to bring some ship logs into the game. I haven't mentioned it, but Keira's voice actress Ariachiba is also a talented writer and so we'll be allowing the player to read up on some of the story through in-game computer terminals.

I'm also hoping to revisit the sound effects in the game, and maybe also add in some multithreading? Who knows, we shall see! Till next time!

Post comment Comments
Shoelip Jun 26 2012, 2:05am says:

Hm. The Keira drawing is interesting. It looks pretty good, but some parts like the left side of the face where the cheek and the hair meet look a little flat. He shoulders also seems a little small compared to her head

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Sph!nx Jun 26 2012, 8:25am says:

To be honest, I don't really think the drawing of Kiera is all that. I know, it's 'just' concept... New content improvements are looking good, though!

+1 vote     reply to comment
Rustybolts Jun 26 2012, 12:39pm says:

This is more what i had in mind for the use of that image

+1 vote     reply to comment
onionman Author
onionman Jun 26 2012, 1:13pm replied:

Oh we'd probably have to put it up and to the right or left of the screen, so as to not block the radar.

I like the static though.

+1 vote   reply to comment
onionman Author
onionman Jun 26 2012, 1:22pm replied:

I was kind of thinking like how it's handled in AC6

+1 vote   reply to comment
Carnival73 Jun 29 2012, 5:23am says:

Has the Desura client been updated with the latest patch? I just re-installed and it looks like I'm playing with the same version from the first week of release one.

I notice the same bugs like sometimes level goal objects not loading properly and such.

Just thought I would ask because some developers were updating their games outside of Desura and prodiving patches for Desura versions way after the fact.

+1 vote     reply to comment
onionman Author
onionman Jun 29 2012, 9:35am replied:

We're Desura exclusive, this sounds like a problem for Desura support.

It should be at v0.200 on Desura

+1 vote   reply to comment
Carnival73 Jun 29 2012, 9:09pm says:

[i]onionman 11hours 28mins ago replied:
We're Desura exclusive, this sounds like a problem for Desura support.

It should be at v0.200 on Desura[/i]

Yup, that's the version that I have currently.

Should point out that during some loads the space station that you're attacking in the first level doesn't load at all.

Not sure if you will be implimenting an area scanning screen (or have already) which can be used to select from a list of all objects in the immediate galaxy to provide a HUD waypoint marker to follow.

+1 vote     reply to comment
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Only Human Studios
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Release Date
Released Apr 2012
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