Hello there!
This is a second (or third - depends on view point) devlog for Elven City Simulator.
Last time we rolled out a tutorial, and hoped to start implementing JRPG-style battle system, but we discovered, that we missed a couple of bugs and subtleties in our tutorial, so we had to tackle them first 🙂
As well, visually game slightly changed (with new dead tree sprite and colorization of status bars), so new gameplay is:
We also added status icons for hunger and tiredness:
This fella thinks about sleeping!
Banana, the carrier, is quite hungry. He won't go anywhere, but the dining room.
Druid breathing life into the tree!
Also, we made buttons in tutorial get highlighted in particular order, instead of highlighting all buttons for current task a once:
(We also made highlight blueish 🙂).
You can also try out this yourself here:
Elven City Simulator on Steam (steampowered.com)
And in meantime, we hope to finally start working on that JRPG thing...