Earth 2150: Lost Souls: Mod for OSMod, v1.0 and v1.1
As mod name whispers, this mod modifies already existing mod OSMod
Choose one WD file only, copy OSMOD.wd and one of files to game folder WDFiles
MFOSMod_HB_1.0.wd
- AI builds Huge Base and uses multiple builders.
MFOSMod_HB_1.1.wd
- Same as above, but units build time is faster by 50%
MFOSMod_SB_1.0.wd
- AI builds Small Base and uses one builder.
MFOSMod_SB_1.1.wd
- Same as above, but units build time is faster by 50%
Unfortunately i do not have complete changelog:
- Re-added ED, UCS Ships, Submarines, Volga vehicle
- New Weapon: Plasma Torpedos (UCS submarine)
- New Weapon: ED Long Range Laser (Building)
Enabled and fixed weapons:
- LC AA Air Plasma Beam Projector
- LC AA Plasma Beam Projector
NOTE: because AA Air Plasma Beam Projector weapon model collided with air craft model itself, air craft often flew around target instead of shooting, this was corrected by finding correct model for this weapon
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Earth 2150: Lost Souls: Mod for OSMod, v1.0 and v1.1
As mod name whispers, this mod modifies already existing mod OSMod
Choose one WD file only, copy OSMOD.wd and one of files to game folder WDFiles
MFOSMod_HB_1.0.wd
- AI builds Huge Base and uses multiple builders.
MFOSMod_HB_1.1.wd
- Same as above, but units build time is faster by 50%
MFOSMod_SB_1.0.wd
- AI builds Small Base and uses one builder.
MFOSMod_SB_1.1.wd
- Same as above, but units build time is faster by 50%
Unfortunately i do not have complete changelog:
- Re-added ED, UCS Ships, Submarines, Volga vehicle
- New Weapon: Plasma Torpedos (UCS submarine)
- New Weapon: ED Long Range Laser (Building)
Enabled and fixed weapons:
- LC AA Air Plasma Beam Projector
- LC AA Plasma Beam Projector
NOTE: because AA Air Plasma Beam Projector weapon model collided with air craft model itself, air craft often flew around target instead of shooting, this was corrected by finding correct model for this weapon
LC: Boosted Shields
- Supply transporter are stronger, max munition increased from 500 to 1000
Some changes to weapons, more munition, more logical damage for cannons, eg.: UCS minigun was stronger than any UCS weapon, this was corrected.
Each weapon type has some specific advantage and disadvantage:
- Chaingun/Minigun small damage but, can attack to air and has a lot of munition.
- Cannon cannot attack air units but is little stronger than rockets and has a lot of munition.
- Rokckets cause smaller damage than cannon, have less munition but can attack to air.
- Plasma, high DPS a lot of munition, but damage is deflected by shields.
- Flamethrower energy damage but needs ammo supply, AOE damage, good for mass demining.
- Many DPS corrections for all factions ED, LC, UCS
Special units:
- Added Alien Craft for LC
- Added ED special units Truck, Hover Tank, Heavy Tank
- UCS Grizzly re-enabled upgrades II, III
- fixed wrong info about DPS of plasma weapons, before it was 400 DPS for fully upgraded Heavy Plasma Cannon but real DPS was half, 200 DPS
- weapons which had shootDelay smaller than 10, value were increased to 10 due to mentioned bug about wrong DPS info, 10 seems to be minimum value which game accepts, smaller shootDelay values than 10 does not increase DPS.
Many other bug fixes