Dwelvers is a real time strategy game inspired by the old time classics Dungeon Keeper and Settlers. The player needs to guide their minions in digging out paths and rooms, and claiming them for themselves, growing their dungeon. The game will be based on creating your minions and keeping them pleased in various ways. Then you will lead them into battle to defeat your enemy and claim victory! The most challenging part for the player will be creating advanced production chains so as to have enough food to keep their creatures well fed, enough weapons and armour to outfit their army as a force to be reckoned with, and of course enough beer to keep them satisfied with you as their master. A drunk minion is a happy minion! The theme of the game will have a lot of dark humour, and each creature will have its own personality, demands and fighting style; forcing the player to handle all the creatures in different ways in order to max out their potential.

Upload a file Report abuse Dwelvers Alpha v0.5c
Oct 2nd, 2013
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Dwelvers is a real time strategy game inspired by the old time classics 'Dungeon Keeper' and 'The Settlers'.

Dwelvers Alpha v0.5c

Homepage: Dungeondwellers.net
Forums: Forum.dungeondwellers.net
Facebook: Facebook.com
Twitter: Twitter.com

More information

Click here to view the game manual

System requirements

Windows Vista SP2 or higher
Direct3D 10 compatible graphic card
DirectX redistributable - Microsoft.com

Permanent controls

F1 = Show menu
F2 = Quick save level
F4 = Quick load level
'Left mouse button' = Perform action
'Mouse wheel' = Zoom camera in and out

Editable controls

'W' = Scroll camera upwards
'S' = Scroll camera backwards
'A' = Scroll camera left
'D' = Scroll camera right
'Q' = Rotate camera left
'E' = Rotate camera right
'R' = Tilt camera backwards
'F' = Tilt camera forwards
'HOME' = Auto-zoom to the Dark Mother
'T' = Zoom in camera
'G' = Zoom out camera
'Middle mouse button' = When pressed the camera can rotate with mouse
'Right mouse button' = Enter build menu

Bugfixes since alpha v0.5

  • Imps stop working, this is an issue I addressed in the section above. But it seems to be so common I will have to prioritise it as a bug.
  • If pressing ALT+Enter while the game is loading or in the intro will cause the screen to go black and not load the menu.
    Go to topic
  • When playing in windowed mode, switching between other active windows may cause the game windows to go black but UI features still visible.
  • The Dark Dwarfs are switching between going to the bar and the rally flag.
  • It is possible to get a negative value in the creature menu, this can happen when a creature is killed.
  • Depending on the location and direction you can only build one bridge at a time (In dev mode).

Click here for more information

Issues fixed since alpha v0.5

  • If an imp have built the wall there is always a chance that he will end up on the wrong side of it once it is finished.
  • The doors can still be built everywhere, never gets destroyed and let enemies in.
  • There can be a frame-rate decrease if you dig out many tiles and don't create any storage rooms, or if there are many creatures fighting each other in a big room.
  • Sometimes the Dwarfs or the Impanzees just stand there getting beaten up.
  • Impanzees can be loose in the Dark Mother room from start. Solve this by just generate a new map.
  • Generate new level doesn't reset the cameras position to the Dark Mother.
  • Two sets of numbers are shown in the items menu.
  • When hovering over a tile in the fog of war you can see what's there thanks to the text in the top of the screen.
  • The roots grow to much.
  • Enemy health bars are visible through fog of war.
  • Fog of war is totally squared if it is above water and the adjacent tile is visible.

Click here for more information

Suggestions added since alpha v0.5 (all not shown here)

  • Lights add automatically as the imps claims new paths and walls, but still sell-able.
  • Room decoration button shows up in the centre of the circle right-click menu.
  • Home Key - Hotkey for quick moving the camera to Dark Mother's location.
  • Adding Load and Save to menu for being able to test game more efficient.
  • Thinking time for the imps before they decide to take on a new job.
  • Roots/Rocks requires a second digging, while digging still be automatically.

Click here for more information

Preview Image
Dwelvers Alpha v0.5c
Post comment Comments
Johny_Mielony Oct 4 2013, 1:41am says:

Is there any chances to release it on xp?

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Guest Oct 4 2013, 6:07am replied:

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DapperSwine Oct 4 2013, 2:39pm says:

Sadly doesn't appear to work. After all the introductory text and the logo, the game freezes and the only way out is to end task. Tried 4 times and it happens every time, but I can see something at the top left and a very faint hand icon in the middle of the screen as well as some very faint buttons at the bottom.

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Guest Oct 7 2013, 9:48pm replied:

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RasmusLjunggren Author
RasmusLjunggren Oct 8 2013, 9:54pm replied:

Try out the 0.5d version, I have fixed that bug now :)

+1 vote   reply to comment
emberman Oct 15 2013, 6:38pm replied:

Hey guy sorry but i really want to play your game really by just watching a video of it i got in love whith this game so please please please please release for windows if you do that you will be my hero also i just created this account for download your game but then i found out that it was only for vista =(

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