For the first time in Disciples' history a new playable race is being added to the four existing races. The Elves bring new spells, new units, a new capital, a new terrain type and a new source of mana. The Elves stand-alone expansion pack also includes new boss characters, new artifacts, new landmarks and new music for all races. Improvements have also been made on the original gameplay and map making systems of Disciples II Dark Prophecy and the companion expansion packs; Guardians of the Light and Servants of the Dark.

Description

Greetings ,I GAVE CERTAIN units more armor, check sections for info ! I made this mod for the sake of realism in disciples, and with the need of balance in mind ! It was also done to help some units to become more relevant, or less overpowered ! Just be sure to make a backup of your Globals folder in the you wanna revert changes. A thing worth mentioning is that all leader units now cost 350, I don't see why a pegasus knight should be more expensive than a rod planter, or Baroness, they have the biggest titles in their factions and require lots of training. Thieves no longer have a leadership of 1, this created a bug when the thief 'hero' was dead, enemy capital was conquered, and he still tried to perform actions on you(too bad). But I gave them all a poison attack, which should be normal for such characters !

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Disciples 2 enhancement mod v 1.4
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