Didgery is a unique merger of card and puzzle that blends fun explosive action with thoughtful strategy. Sit back and relax in Zen Mode, or put your skills to the ultimate test by battling the forces of evil in Nightmare Mode. Change up the rules with Special Cards, uncover a fantastical back-story of biblical proportions, and immerse yourself in the relaxing zen-like atmosphere. Didgery is a fun, addictive, and fresh experience for both puzzle and card aficionados.
In this post I discuss the shortcomings of my unique puzzle game Didgery, and how I am addressing those issues to make Didgery a more fun and approachable puzzle game.
Posted by LotusGames on Sep 12th, 2013
I recently talked with the excellent folks at Desura regarding publishing Didgery onto their platform. They thought it would be a great idea! In light of this, I wrote down a list of semi-minor adjustments that will Didgery a more approachable, satisfying, and fun game. Many of these adjustments stem from complaints or suggestions over the years, such as the addition of a Casual (a.k.a. Zen) Mode, or an improved trailer and description. Below is a PodCast in which I discuses the upcoming changes in-depth.
So what do you think? Is there room for improvement in other areas of the game? Are there additional barriers keeping people from playing Didgery?