If you ever played paper RPG Death Maze, Citadel of Blood or Labirynt Śmierci then you already know this game. DG is a tribute to this RPG (three names but game the same). In Dark Gates you lead your team of 6 heroes into dungeon where they will fight their way through in order to destroy Dark Gates and evil mage who is the master of the dungeon. Main feature of the game is dungeon itself. This is no predefined layout and every time you play, map is always different. Dungeon creates itself as you play. In your quest you will find monsters, magical items, trap, puzzles and treasures. Glory awaits one who destroys Dark Gates and evil mage. Game is in alpha stage, lot's of stuff missing or not working as intended.
Team loadouts, diffuculty levels, bugfixes, new heroes avatars and more.
Posted by Braqoon on Jan 20th, 2013
New Dark Gates release is out. So what's new ? With 0.3.0 release now you can save your teams loadouts. You got your favorite team ? now you can save it before you start the game. Next time when you want to use same party, it will be waiting for you ready to load and play.
Also 0.3.0 release brings difficulty levels. You can choose from easy,normal & hard. There is maybe some balance issues but this is were you step in. I need players feedback to adjust difficulty levels. Game also brings load screens. I do not regard it as a feature (who want's loading screens in the game ? ) but this indicate progress while loading game assets on slower machines. Please enjoy the new version an do give feedback as you can shape this way future of Dark Gates.
Don't own Dark Gates yet ? please see screenshots and video on what to expect from this rougelike game on Dark Gates profile.
Full Changelog of 0.3.0 release:
New: Avatars for : Braqoon, Gilith, Corran, Draugr, Almuryk, Zuryk
New: Team Loadouts load/save system
New: Difficulty levels : easy,normal & hard
New: Loading screens (to show progress in loading between modules of the game)
New: Spell 'Fear' - can be learned while exploring an altar
Change: Draugr is stepping in for Glade.
Change: Small changes to in-game descriptions.
Bugfix: Game breaks while demon Asmoday gives spell that was not there while exploring an altar
Bugfix: Music from fight sequence not stops and overlaps with main game music when spell Peace is used
Bugfix: When going back from party selection menu into main menu, main music in BG starts to play again and overlaps with existing loop
Bugfix: In Fight when player is selected pressing 'f' will skip the hero without need to unselect hero
Bugfix: Navigation in menus with WSAD
Bugfix: Spell 'Peace' or 'Fear' can't be used against Unnamed
Bugfix: If monsters are found while exploring an item or bribe ends in failure then monsters starting the fight first.